![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
GameEngine/RocketRacer.cpp
- Committer:
- OmarAlebiary
- Date:
- 2019-03-30
- Revision:
- 12:1d3b0218d8d0
- Parent:
- 11:d4aaa959bb20
- Child:
- 13:cec06eb1d7b0
File content as of revision 12:1d3b0218d8d0:
#include "RocketRacer.h" const int enemy[11][9] = { { 0,0,0,0,1,0,0,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, }; const int rocket[11][9] = { { 0,0,0,0,1,0,0,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,0,0,1,0,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,0,1,1,1,1,1,0,0 }, }; int first_enemy_position, second_enemy_position, enemy_phase; int game_speed = 0; int score = 0; char POS=2; bool enemy_dead = true; bool control = true; void RocketRacer::Main_Game_Display(N5110 &lcd){ lcd.clear(); lcd.drawRect(0,0,50,47,FILL_TRANSPARENT); char score_buffer[14]; char score_buffer1[14]; char level_buffer[14]; char level_buffer1[14]; //dispaly score sprintf(score_buffer,"score"); lcd.printString(score_buffer,55,0); sprintf(score_buffer1,"%d",score); lcd.printString(score_buffer1,58,1); //dispaly level sprintf(level_buffer,"Level"); lcd.printString(level_buffer,55,3); sprintf(level_buffer1,"%d",game_speed); lcd.printString(level_buffer1,58,4); lcd.refresh(); } void RocketRacer::Joystick_position(Gamepad &pad){ Direction d=pad.get_direction(); if(d==E && POS!=3 && control==true){ POS++; control = false; printf("its Right\n"); } else if(d==W && POS!=1 && control==true){ POS--; control = false; printf("its left\n"); } else if(d==CENTRE){ control = true; printf("its center\n"); } } void RocketRacer::Generate_New_Enemy(){ srand(time(NULL)); if (enemy_dead){ first_enemy_position = POS; second_enemy_position = (rand() % 3)+1; enemy_phase = 0; enemy_dead = false; } } void RocketRacer::Check_Enemy_Dead(N5110 &lcd,Gamepad &pad){ if (enemy_phase>22 && ((first_enemy_position== POS) || (second_enemy_position == POS)) ){ End_Game(pad,lcd); } if (enemy_phase>40){ enemy_dead = true; score++; } } void RocketRacer::Game_Loop(N5110 &lcd,Gamepad &pad){ lcd.clear(); Joystick_position(pad); player_position(lcd,POS); Generate_New_Enemy(); enemy_position(lcd,first_enemy_position, enemy_phase); enemy_phase++; enemy_position(lcd,second_enemy_position, enemy_phase); enemy_phase++; Check_Enemy_Dead(lcd,pad); Game_difficulty(pad); lcd.refresh(); } //adds difficulty to the game after proceeding with each level void RocketRacer::Game_difficulty(Gamepad &pad){ if (score>=0 && score<=5){ pad.led(1,1.0); game_speed = 1; wait(0.09); } if (score>5 && score<=10){ pad.led(2,1.0); game_speed = 2; wait(0.07); } if (score>10 && score<=20){ pad.led(3,1.0); game_speed = 3; wait(0.06); } if (score>20 && score<=25){ pad.led(4,1.0); game_speed = 4; wait(0.05); } if (score>25 && score<=30){ pad.led(5,1.0); game_speed = 4; wait(0.05); } if (score>30){ pad.led(6,1.0); game_speed = 5; wait(0.03); } } void RocketRacer::enemy_position(N5110 &lcd,int place, int phase){ if (place==1){ lcd.drawSprite(2,phase,11,9,(int *)enemy); } if (place==2){ lcd.drawSprite(18,phase,11,9,(int *)enemy); } if (place==3){ lcd.drawSprite(34,phase,11,9,(int *)enemy); } lcd.refresh(); } void RocketRacer::player_position(N5110 &lcd,char RocketPosition){ Main_Game_Display(lcd); if (RocketPosition==1){ lcd.drawSprite(2,34,11,9,(int *)rocket); } if (RocketPosition==2){ lcd.drawSprite(18,34,11,9,(int *)rocket); } if (RocketPosition==3){ lcd.drawSprite(34,34,11,9,(int *)rocket); } lcd.refresh(); } void RocketRacer::End_Game(Gamepad &pad,N5110 &lcd){ lcd.clear(); char buffer1[14]; lcd.printString("Game over!!!",5,0); lcd.printString("Better Luck ",2,1); lcd.printString("next time",2,2); lcd.printString("High score:",2,3); sprintf(buffer1,"%d",score); lcd.printString(buffer1,20,4); pad.leds_on(); pad.tone(5000,2); lcd.refresh(); wait(500); }