contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
GameTests/tests.cpp
- Committer:
- OmarAlebiary
- Date:
- 2019-05-07
- Revision:
- 40:13b8467526d0
- Parent:
- 33:24ef796ff2c8
File content as of revision 40:13b8467526d0:
#include "tests.h" //default constructor of the class tests::tests(){ } //destructor of the class tests::~tests(){ } //calls the welcome menu to be tested void tests::test_welcomeMenu(Gamepad &pad,N5110 &lcd){ menu.welcomeMenu(pad,lcd); } //calls the play wecome melody to be tested void tests::test_Play_Welcome_Melody(Gamepad &pad){ Game_Tones.Play_Welcome_Melody(pad); } //tests the end of game display void tests::test_End_Game_Melody(Gamepad &pad){ Game_Tones.End_Game_Melody(pad); } //tests the draw menu screen void tests::test_drawMenu(N5110 &lcd,Gamepad &pad){ menu.drawMenu(lcd,pad); } //tests the credits page in the menu void tests::test_credits_page(N5110 &lcd,Gamepad &pad){ menu.credits(lcd,pad); } //tests the loading page after the welcome menu void tests::test_loading_menu(N5110 &lcd){ menu.loading_menu(lcd); } //tests the instructions void tests::test_InstructionsMenu(Gamepad &pad,N5110 &lcd){ menu.InstructionsMenu(pad,lcd); } //tests the joystick position in the game bool tests::test_Joystick_position(Gamepad &pad){ Direction d=pad.get_direction();//assigning the object d to the method to get the joystick direction if( (d==E||pad.check_event(Gamepad::R_PRESSED) == true )){//statement to check if the joystick moved right printf("its Right\n");//prints its right on the coolterm return true;// returns true if the condition is met } else if( (d==W ||pad.check_event(Gamepad::L_PRESSED) == true )){//statement to check if the joystick moved left printf("its left\n");//prints its left on the coolterm return true;// returns true if the condition is met } else if(d==CENTRE){//statement to check if the joystick position is center printf("its center\n");//prints its centre on the coolterm return true;// returns true if the condition is met } return false;// returns false if all the conditions are not met } //tests the randomly genrated enemy bool tests::test_Generate_New_Enemy(){ srand(time(NULL));//seeding the random function int second_enemy_position = (rand() % 3)+1;//generates a random number from 1 to 3 printf("%d",second_enemy_position);//return true if random generated number is between(1->3) if(second_enemy_position==1||second_enemy_position==2||second_enemy_position==3){ return true;// returns true if any of the conditions are met } return false;// returns false if none of the conditions are met } //testing game loop void tests::test_Game_Loop(Gamepad &pad,N5110 &lcd){ while(1){//inifinite loop to test the gameplay Rocket_Racing.Game_Loop(lcd,pad); } } // create object and specifiy pins FXOS8700CQ deviceee(I2C_SDA,I2C_SCL); bool tests::test_accelerometer_position(Gamepad &pad){ //calls the get_pitch_angle method to get angles float pitchAngle = deviceee.get_pitch_angle(); //statement to check if the gamepad rolled to the right if( (pitchAngle > 100)){ return true; // printf("its Right\n"); } //statement to check if the gamepad rolled to the left else if( (pitchAngle < 90 )){ return true; // printf("its left\n"); } else {//returns false if not rolled right or left return false; } } bool tests::test_check_button_pressed(Gamepad &pad,N5110 &lcd){ if (pad.check_event(Gamepad::A_PRESSED) == true){//if A presed printf("A pressed working"); return true;//returns true if condition met }else if (pad.check_event(Gamepad::B_PRESSED) == true){//if B presed printf("B pressed working"); return true;//returns true if condition met }else if (pad.check_event(Gamepad::Y_PRESSED) == true){//if Y presed printf("Y pressed working"); return true;//returns true if condition met }else if (pad.check_event(Gamepad::X_PRESSED) == true){//if X presed printf("X pressed working"); return true;//returns true if condition met } return false;//returns false if condition not met }