contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

GameSprites/GameSprites.h

Committer:
OmarAlebiary
Date:
2019-05-07
Revision:
40:13b8467526d0
Parent:
28:39607fb67e88

File content as of revision 40:13b8467526d0:

#ifndef GAMESPRITES_H
#define GAMESPRITES_H
 
//player sprite to be displayed in the main menu
const int rocketMainMenu[11][9] =   {
    { 0,0,0,0,1,0,0,0,0 },
    { 0,0,0,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,1,0,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 0,0,1,1,1,1,1,0,0 },
    { 0,0,0,1,1,1,0,0,0 },
    { 0,0,0,0,1,0,0,0,0 },
    { 0,0,1,1,1,1,1,0,0 },
    { 0,0,1,1,1,1,1,0,0 },
};

//enemy sprite to be displayed in the main menu
const int enemyMainMenu[11][9] =   {
    { 0,0,0,0,1,0,0,0,0 },
    { 0,0,0,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,1,0,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 0,1,1,1,1,1,1,1,0 },
    { 1,1,1,1,1,1,1,1,1 },
    { 1,1,1,1,1,1,1,1,1 },
    { 1,1,1,1,1,1,1,1,1 },
    { 1,1,1,1,1,1,1,1,1 },
    { 1,1,1,1,1,1,1,1,1 },
};
//in-game enemy sprite 
const int enemy[11][9] =   {
    { 1,1,1,1,0,1,1,1,1 },
    { 1,1,1,0,0,0,1,1,1 },
    { 1,1,0,0,0,0,0,1,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0 },
};

//in-game player sprite
const int rocket[11][9] =   {
    { 1,1,1,1,0,1,1,1,1 },
    { 1,1,1,0,0,0,1,1,1 },
    { 1,1,0,0,0,0,0,1,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 1,0,0,0,0,0,0,0,1 },
    { 1,1,0,0,0,0,0,1,1 },
    { 1,1,1,0,0,0,1,1,1 },
    { 1,1,1,1,0,1,1,1,1 },
    { 1,1,0,0,0,0,0,1,1 },
    { 1,1,0,0,0,0,0,1,1 },
};




#endif