contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
11:d4aaa959bb20
Parent:
10:7323785c071c
Child:
12:1d3b0218d8d0
--- a/GameEngine/RocketRacer.cpp	Thu Mar 28 11:21:39 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Thu Mar 28 11:53:01 2019 +0000
@@ -62,12 +62,10 @@
     
     }
 
-void RocketRacer::GameLoop(N5110 &lcd,Gamepad &pad){
-    
-    lcd.clear(); 
-    
+
+void RocketRacer::Joystick_position(Gamepad &pad){
     Direction d=pad.get_direction();
-    
+
     if(d==E && POS!=3 && control==true){
         POS++; 
         control = false;
@@ -82,10 +80,9 @@
         control = true;
         printf("its middle\n");
         }
-        
-        player_position(lcd,POS);
-        
-        srand(time(NULL));
+}
+void RocketRacer::Generate_New_Enemy(){
+  srand(time(NULL));
   
         if (enemy_dead){ 
             enemy_0_pos = POS; 
@@ -93,22 +90,39 @@
             enemy_phase = 0; 
             enemy_dead = false;
             }
+    }
+    
+void RocketRacer::Check_Enemy_Dead(N5110 &lcd,Gamepad &pad){
+             
+             if (enemy_phase>22 && ((enemy_0_pos == POS) || (enemy_1_pos == POS)) ){
+                 EndGame(pad,lcd);
+             }
+             if (enemy_phase>40){
+                 enemy_dead = true;
+                 score++;
+                 } 
+    }
+    
+void RocketRacer::GameLoop(N5110 &lcd,Gamepad &pad){
+    
+        lcd.clear(); 
+    
+        Joystick_position(pad);
+        player_position(lcd,POS);
+            
+        Generate_New_Enemy();
+        
+        
          enemy_position(lcd,enemy_0_pos, enemy_phase);
          enemy_phase++;
          enemy_position(lcd,enemy_1_pos, enemy_phase);
          enemy_phase++;
          
-         if (enemy_phase>22 && ((enemy_0_pos == POS) || (enemy_1_pos == POS)) ){
-             EndGame(pad,lcd);
-             }
-         if (enemy_phase>40){
-             enemy_dead = true; 
-             score++;
-             }  
-
-             Game_difficulty();
-
-             lcd.refresh();
+         Check_Enemy_Dead(lcd,pad);
+         
+         Game_difficulty();
+         
+         lcd.refresh();
     }