![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
Diff: GameMenus/Menus.cpp
- Revision:
- 31:4d4a9d78cae5
- Parent:
- 30:c5060010a1e6
- Child:
- 32:e5d997d2ed79
--- a/GameMenus/Menus.cpp Sat Apr 27 02:00:28 2019 +0000 +++ b/GameMenus/Menus.cpp Sun Apr 28 02:43:58 2019 +0000 @@ -114,7 +114,17 @@ wait(0.2); } - +void Menus::SecondInstructionsMenu(N5110 &lcd){ + lcd.clear(); + lcd.printString("U can also use",0,0); + lcd.printString("accelormeter",0,1); + lcd.printString("to control ",0,2); + lcd.printString("the rocket ",0,3); + + lcd.printString("< press BACK ", 12, 5); + lcd.refresh(); +} + void Menus::InstructionsMenu(Gamepad &pad,N5110 &lcd){ lcd.clear(); @@ -123,17 +133,21 @@ lcd.printString("or L & R",0,2); lcd.printString("to escape ",0,3); lcd.printString("enemies.",0,4); - lcd.printString("< press BACK ", 12, 5); + lcd.refresh(); + wait(3); + SecondInstructionsMenu(lcd); + lcd.refresh(); - wait(0.5); + wait(1); while ( pad.check_event(Gamepad::BACK_PRESSED) == false){//keep looping since back not pressed pad.leds_on();//turn all leds on wait(0.1); pad.leds_off();//turn all leds off wait(0.1); - } + } + }