contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
20:1907ef5d29bb
Parent:
19:ad9dc8e418c9
Child:
21:5c98996d1487
--- a/GameEngine/RocketRacer.cpp	Tue Apr 09 15:33:52 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Sun Apr 14 10:56:24 2019 +0000
@@ -1,8 +1,6 @@
 #include "RocketRacer.h"
 
 
-
-
 const int enemy[11][9] =   {
     { 0,0,0,0,1,0,0,0,0 },
     { 0,0,0,1,1,1,0,0,0 },
@@ -134,37 +132,25 @@
 
 //adds difficulty to the game after proceeding with each level
 void RocketRacer::Game_difficulty(Gamepad &pad){
-     
      if (score>=0 && score<=5){
-        pad.led(1,1.0);
-         game_speed = 1; 
+        pad.led(1,1.0); game_speed = 1; 
          wait(0.09);
-         }  
-    if (score>5 && score<=10){
-      pad.led(2,1.0);
-        game_speed = 2;
+    }if (score>5 && score<=10){
+      pad.led(2,1.0); game_speed = 2;
          wait(0.07);
-        }      
-    if (score>10 && score<=20){
-        pad.led(3,1.0);
-        game_speed = 3; 
+    }if (score>10 && score<=20){
+        pad.led(3,1.0); game_speed = 3; 
         wait(0.06); 
-        }
-    if (score>20 && score<=25){
-        pad.led(4,1.0);
-        game_speed = 4; 
+    }if (score>20 && score<=25){
+        pad.led(4,1.0); game_speed = 4; 
         wait(0.05); 
-        }
-    if (score>25 && score<=30){
-        pad.led(5,1.0);
-        game_speed = 5; 
+    }if (score>25 && score<=30){
+        pad.led(5,1.0); game_speed = 5; 
         wait(0.04); 
-        }    
-   if (score>30){
-       pad.led(6,1.0);
-       game_speed = 6;
+    }if (score>30){
+       pad.led(6,1.0); game_speed = 6;
         wait(0.03);
-        }
+    }
     }