Year Two Project ELEC 2645: Embedded Systems Project Portable Weather Station
Dependencies: BMP180 ConfigFile N5110 PowerControl beep mbed
IntervalScreen.h
- Committer:
- OHstin
- Date:
- 2015-05-11
- Revision:
- 0:da2b8c7a1ec1
File content as of revision 0:da2b8c7a1ec1:
/** @file IntervalScreen.h */ #ifndef INTERVALSCREEN_H #define INTERVALSCREEN_H #include "ListController.h" #include "Inputs.h" /** @brief Allows the user to select different time intervals overwhich they would like to plot\n @brief either temperature or pressure against time\n @brief Consists of a List controller with 4 selectable options:\n @brief 100ms, 500ms, 1 second, 5 seconds @author Augustine K Kizito @date April 2015 */ class IntervalScreen : public ListController // inherit the list Controller properties { private: bool changeScreen; // tracks if the user pressed a button that changes the screen int nextScreen; // tracks whether the user wants to go to //the previous screen or next screen void onScrollUp(); // user pressed the scroll up button void onScrollDown(); // user pressed the scroll down button void onEnter(); // user pressed the enter button void onBack(); // user pressed the back button public: /** Creates an instance of Interval Screen */ IntervalScreen() :ListController( "Interval", // Title "100ms", // Option 1 "500ms", // Option 2 "1 second", // Option 3 "5 seconds", // Option 4 4) // Number of Options {}; /** Manages the execution of the Interval Screen @returns -1 - Navigate to previous screen\n 0 - User selected option 1\n 1 - User selected option 2\n 2 - User selected option 3\n 3 - User selected option 4\n */ int start(); }; int IntervalScreen::start() { // Activate PullDown Resistors enterButton.mode(PullDown); upButton.mode(PullDown); downButton.mode(PullDown); backButton.mode(PullDown); upButton.rise(this,&IntervalScreen::onScrollUp); // call onScrollUp when the up button is pressed downButton.rise(this,&IntervalScreen::onScrollDown); // call onScrollDown when the down button is pressed enterButton.rise(this,&IntervalScreen::onEnter); // call onEnter when the enter button is pressed backButton.rise(this,&IntervalScreen::onBack); // call onBack when the back button is pressed ListController::showInfo(); // launch the List Controller changeScreen = false; debounce.start(); // start the debounce timer while(!changeScreen) { // mbed goes to sleep to save power Sleep(); } // detach all interrupts upButton.rise(NULL); downButton.rise(NULL); enterButton.rise(NULL); backButton.rise(NULL); return nextScreen; } void IntervalScreen::onScrollUp() { if (debounceSuccess()) { // check if debouncing succeeded ListController::scrollUp(); // scroll up debounce.reset(); // reset the debounce timer } } void IntervalScreen::onScrollDown() { if (debounceSuccess()) { // check if debouncing succeeded ListController::scrollDown(); // scroll down debounce.reset(); // reset the debounce timer } } void IntervalScreen::onEnter() { if (debounceSuccess()) { // check if debouncing succeeded // sound the buzzer playSound(); nextScreen = ListController::getCurrentOption(); // get the option that user selected changeScreen = true; // user wants to go to a different screen debounce.reset(); // reset the debounce timer } } void IntervalScreen::onBack() { if(debounceSuccess()) { // sound the buzzer playSound(); nextScreen = -1; // go to previous screen changeScreen = true; // user wants to go to a different screen debounce.reset(); // reset the debounce timer } } #endif