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Engine/engine.h
- Committer:
- Neowless
- Date:
- 2020-05-15
- Revision:
- 3:31ff7b3e2005
- Parent:
- 2:cc9d8ec2e1f4
File content as of revision 3:31ff7b3e2005:
/** My Life Class
* @dudge the situation of the game
* @author Huo Yuheng
* @date May, 2020
*/
#ifndef ENGINE_H
#define ENGINE_H
#include "chara.h"
#include "life.h"
#include "Bitmap.h"
#include "N5110.h"
#include "Gamepad.h"
/** details of obscale */
struct obs{
int x;
int y;
int width;
int height;
int *data;
};
/** the situation of the player */
enum events{
DEAD,
NONE,
};
class engine{
public:
void init();
/** check situation */
events event_check(chara &p, obs &b, Gamepad &pad);
/** making random obscale */
int randomobs();
};
#endif