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Engine/engine.cpp
- Committer:
- Neowless
- Date:
- 2020-05-15
- Revision:
- 1:48b0bf0bcda8
- Child:
- 2:cc9d8ec2e1f4
File content as of revision 1:48b0bf0bcda8:
#include "engine.h" void engine::init(){ } void engine::fire(int x,int y, bullet &b){ b.x = x; b.y = y; } events engine::evet_check(plane &p, bomb &b, Gamepad &pad, bullet &bu){ xy pxy = p.getxy(); int width = p.getwidth(); int height = p.getheight(); if(b.x>-1){ if(((pxy.x - b.width < b.x)&&(pxy.x+width>b.x)) &&((pxy.y-b.height<b.y)&&(pxy.y+height>b.y))){ return DEAD; } } if(pad.get_direction() == N){ return FIRE; } if(bu.x>-1&&b.x>-1){ if(((bu.x - b.width < b.x)&&(bu.x+2>b.x)) &&((bu.y-b.height<b.y)&&(bu.y+2>b.y))){ return ELMININATE; } } return NONE; } int engine::randombomb(){ int a = 5; int b = 35; int y = (rand() % (b-a+1))+ a; return y; }