Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.
Dependents: Game_Controller_Project
Diff: Fruit.h
- Revision:
- 0:1976fca8d66a
- Child:
- 1:d9e03c7482ad
diff -r 000000000000 -r 1976fca8d66a Fruit.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Fruit.h Mon Mar 27 18:32:24 2017 +0000 @@ -0,0 +1,27 @@ +#ifndef FRUIT_H +#define FRUIT_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + +class Fruit +{ + public: + + Fruit(); + ~Fruit(); + + void draw_strawberry(int x, int y, N5110 &lcd); + void undraw_strawberry(int x, int y, N5110 &lcd); + void draw_pineapple(int x, int y, N5110 &lcd); + void undraw_pineapple(int x, int y, N5110 &lcd); + void draw_pear(int x, int y, N5110 &lcd); + void undraw_pear(int x, int y, N5110 &lcd); + void draw_melon(int x, int y, N5110 &lcd); + void undraw_melon(int x, int y, N5110 &lcd); + + private: + +}; +#endif \ No newline at end of file