Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.

Dependents:   Game_Controller_Project

Revision:
5:bb459bc1ad0b
Parent:
4:7310089c4a57
Child:
6:16c94d294309
--- a/Fruit.h	Fri Apr 28 17:15:23 2017 +0000
+++ b/Fruit.h	Thu May 04 11:16:46 2017 +0000
@@ -15,120 +15,120 @@
     //STRAWBERRY DRAW/UNDRAW//
     
     /** Draw Strawberry
-    *
-    *   Use x and y co-ordinates of an initialised object to draw a
-    *   strawberry shape on the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates of an initialised object to draw a
+     *   strawberry shape on the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void draw_strawberry(int x, int y, N5110 &lcd);
     
     /** Undraw Strawberry
-    *
-    *   Use x and y co-ordinates to draw the same shape but with
-    *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
-    *   the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates to draw the same shape but with
+     *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
+     *   the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void undraw_strawberry(int x, int y, N5110 &lcd);
     
     
     //PINEAPPLE DRAW/UNDRAW//
     
     /** Draw Pineapple
-    *
-    *   Use x and y co-ordinates of an initialised object to draw a
-    *   pineapple shape on the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates of an initialised object to draw a
+     *   pineapple shape on the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void draw_pineapple(int x, int y, N5110 &lcd)
     
     /** Undraw Pineapple
-    *
-    *   Use x and y co-ordinates to draw the same shape but with
-    *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
-    *   the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */;
+     *
+     *   Use x and y co-ordinates to draw the same shape but with
+     *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
+     *   the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */;
     void undraw_pineapple(int x, int y, N5110 &lcd);
     
     
     //PEAR DRAW/UNDRAW//
     
     /** Draw Pear
-    *
-    *   Use x and y co-ordinates of an initialised object to draw a
-    *   pear shape on the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates of an initialised object to draw a
+     *   pear shape on the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void draw_pear(int x, int y, N5110 &lcd);
     
     /** Undraw Pear
-    *
-    *   Use x and y co-ordinates to draw the same shape but with
-    *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
-    *   the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates to draw the same shape but with
+     *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
+     *   the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void undraw_pear(int x, int y, N5110 &lcd);
     
     
     //MELON DRAW/UNDRAW//
     
     /** Draw Melon
-    *
-    *   Use x and y co-ordinates of an initialised object to draw a
-    *   melon shape on the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates of an initialised object to draw a
+     *   melon shape on the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void draw_melon(int x, int y, N5110 &lcd);
     
     /** Undraw Melon
-    *
-    *   Use x and y co-ordinates to draw the same shape but with
-    *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
-    *   the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates to draw the same shape but with
+     *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
+     *   the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void undraw_melon(int x, int y, N5110 &lcd);
     
     
     //ANTIFRUIT DRAW/UNDRAW//
     
     /** Draw Antifruit
-    *
-    *   Use x and y co-ordinates of an initialised object to draw an
-    *   antifruit shape on the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates of an initialised object to draw an
+     *   antifruit shape on the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void draw_antifruit(int x, int y, N5110 &lcd);
     
     /** Undraw Antifruit
-    *
-    *   Use x and y co-ordinates to draw the same shape but with
-    *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
-    *   the buffer.
-    *   @param x - x co-ordinate reference point
-    *   @param y - y co-ordinate reference point
-    *   @param lcd - N5110 custom library
-    */
+     *
+     *   Use x and y co-ordinates to draw the same shape but with
+     *   FILL_WHITE rather than FILL_BLACK to effectively clear it from 
+     *   the buffer.
+     *   @param x - x co-ordinate reference point
+     *   @param y - y co-ordinate reference point
+     *   @param lcd - N5110 custom library
+     */
     void undraw_antifruit(int x, int y, N5110 &lcd);
     
     private: