Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Files at this revision

API Documentation at this revision

Comitter:
Nathanj94
Date:
Thu May 04 12:24:25 2017 +0000
Parent:
17:20abf995c040
Commit message:

Changed in this revision

Catch_Model.h Show annotated file Show diff for this revision Revisions of this file
diff -r 20abf995c040 -r 99ccfa1bb2ca Catch_Model.h
--- a/Catch_Model.h	Thu May 04 11:16:33 2017 +0000
+++ b/Catch_Model.h	Thu May 04 12:24:25 2017 +0000
@@ -7,6 +7,16 @@
 #include "Basket.h"
 #include "Objects.h"
 
+/** Catch_Model Class
+@brief Class brings together Basket, Objects and Fruit to create 'Fruit Basket'
+@brief game. This class also uses variables from the other classes to display
+@brief information at the top of the screen i.e. score, remaining lives and an
+@brief indicator showing if the player can use one of the available 'power-ups'.
+
+@author Nathan Johnston
+@date 14th March 2017
+*/
+
 class Catch_Model
 {
 public: