Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
12:f7d6003e5c6b
Parent:
11:68e7c942f67b
Child:
13:ae2dac4ab786
diff -r 68e7c942f67b -r f7d6003e5c6b Catch_Model.cpp
--- a/Catch_Model.cpp	Wed Apr 19 14:34:31 2017 +0000
+++ b/Catch_Model.cpp	Thu Apr 20 14:26:32 2017 +0000
@@ -35,7 +35,7 @@
     
     basket.move_stick(_d, _mag);
     basket.move_LR(pad);
-    objects.move(objects.speed_select(pad));
+    objects.move(_objects_speed);
 }
 
 void Catch_Model::draw(N5110 &lcd)