Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
11:68e7c942f67b
Parent:
10:6605cd9d374b
Child:
12:f7d6003e5c6b
diff -r 6605cd9d374b -r 68e7c942f67b Catch_Model.cpp
--- a/Catch_Model.cpp	Tue Apr 18 14:28:15 2017 +0000
+++ b/Catch_Model.cpp	Wed Apr 19 14:34:31 2017 +0000
@@ -35,8 +35,7 @@
     
     basket.move_stick(_d, _mag);
     basket.move_LR(pad);
-    objects.speed_select(pad);
-    objects.move();
+    objects.move(objects.speed_select(pad));
 }
 
 void Catch_Model::draw(N5110 &lcd)