Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Catch_Model.cpp

Committer:
Nathanj94
Date:
2017-04-12
Revision:
7:ec6dc66ee196
Parent:
6:61bcf98e0a88
Child:
8:db24c475f64f

File content as of revision 7:ec6dc66ee196:

#include "Catch_Model.h"

Catch_Model::Catch_Model()
{
    
}

Catch_Model::~Catch_Model()
{
    
}

void Catch_Model::init(int basket_y, int basket_width, int objects_speed, int lives)
{
    _basket_y = basket_y;
    _basket_width = basket_width;
    _objects_speed = objects_speed;
    _lives = lives;
    _delay = 1;
    
    basket.init(_basket_y, _basket_width);
    objects.init(_objects_speed);
}

void Catch_Model::input(Gamepad &pad)
{
    _d = pad.get_direction();
    _mag = pad.get_mag();
}

void Catch_Model::update(N5110 &lcd, Gamepad &pad)
{
    check_basket_catch(lcd, pad);
    check_basket_miss(lcd, pad);
    //check_abxy(lcd, pad);
    
    basket.move(_d, _mag, pad);
    objects.move();
}

void Catch_Model::draw(N5110 &lcd)
{
    basket.draw(lcd);
    objects.draw(lcd);
    print_score(lcd);
    print_lives(lcd);
}

void Catch_Model::check_basket_catch(N5110 &lcd, Gamepad &pad)
{
   int b_x_pos = basket.get_x();
   int b_y_pos = basket.get_y();
   int o_x_pos = objects.get_x();
   int o_y_pos = objects.get_y();
    
    if(
       (o_y_pos >= b_y_pos) &&
       (o_x_pos > b_x_pos) &&
       (o_x_pos <= (b_x_pos + 5))
       ) {
           objects.undraw(lcd);
           add_score();
           objects.init(_objects_speed);
    }
}

void Catch_Model::check_basket_miss(N5110 &lcd, Gamepad &pad)
{
   int b_x_pos = basket.get_x();
   int b_y_pos = basket.get_y();
   int o_x_pos = objects.get_x();
   int o_y_pos = objects.get_y();
   
   int score_var;
   score_var = objects.get_score_var();
   
   if (o_y_pos > b_y_pos) {
       objects.undraw(lcd);
       if (score_var != 5) {
           _lives--;
        }
       objects.init(_objects_speed);
   } 
}

void Catch_Model::check_abxy(N5110 &lcd, Gamepad &pad)
{
    if (
        (pad.check_event(Gamepad::A_PRESSED) == true) &&
        (_delay == 1)
        ) {
        //abxy.a_pressed(_objects_speed, lcd);
        objects.undraw(lcd);
        objects.init(_objects_speed);
        
        _delay = 0;
        //timeout.attach(&set_delay(), 10.0);
        }
    
}

void Catch_Model::set_delay()
{
    _delay = 1;
    //return _delay;
}
 
void Catch_Model::add_score()
{
    int score_var;
    score_var = objects.get_score_var();
    
    if (score_var == 1) {
        basket.add_score_1();
    } else if (score_var == 2) {
        basket.add_score_2();
    } else if (score_var == 3) {
        basket.add_score_5();
    } else if (score_var == 4) {
        basket.add_score_10();
    } else {
        _lives--;
    }
}

int Catch_Model::get_lives() 
{
    return _lives;
}

void Catch_Model::print_lives(N5110 &lcd)
{
    char buffer[14];
    int lives = get_lives();
    
    int print_lives = sprintf(buffer, "LIVES:%d", lives);
    if (print_lives <= 14) {
        lcd.printString(buffer,0,0);
        lcd.refresh();
    }
}

void Catch_Model::print_score(N5110 &lcd)
{
    char buffer[14];
    int score = basket.get_score();
    
    int print_score;
    
    if ((score == 0)||(score <= 9)) {
        print_score = sprintf(buffer, "000%d", score);
    } else if (score <= 99) {
        print_score = sprintf(buffer, "00%2d", score);
    } else if (score <= 999 ) {
        print_score = sprintf(buffer, "0%3d", score);
    } else {
        print_score = sprintf(buffer, "%4d", score);
    }
    
    if (print_score <= 14) {
        lcd.printString(buffer,59,0);
        lcd.refresh();
    }
}