Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Catch_Model.cpp
- Committer:
- Nathanj94
- Date:
- 2017-04-22
- Revision:
- 13:ae2dac4ab786
- Parent:
- 12:f7d6003e5c6b
- Child:
- 14:6764bb61d413
File content as of revision 13:ae2dac4ab786:
#include "Catch_Model.h" Catch_Model::Catch_Model() { } Catch_Model::~Catch_Model() { } //INITILISATION FUNCTIONS// void Catch_Model::init(int basket_y, int basket_width, int objects_speed, int lives) { _basket_y = basket_y; _basket_width = basket_width; _objects_speed = objects_speed; _lives = lives; _delay = 1; basket.init(_basket_y, _basket_width); objects.init(_objects_speed); } void Catch_Model::input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void Catch_Model::update(N5110 &lcd, Gamepad &pad) { check_basket_catch(lcd, pad); check_basket_miss(lcd, pad); basket.move_stick(_d, _mag); basket.move_LR(pad); objects.move(_objects_speed); } //GAME RULES FUNCTIONS// void Catch_Model::check_basket_catch(N5110 &lcd, Gamepad &pad) { int b_x_pos = basket.get_x(); int b_y_pos = basket.get_y(); int o_x_pos = objects.get_x(); int o_y_pos = objects.get_y(); if( (o_y_pos >= b_y_pos) && (o_x_pos >= b_x_pos) && (o_x_pos <= (b_x_pos + 6)) ) { pad.tone(1000, 0.2); objects.undraw(lcd); add_score(); objects.init(_objects_speed); } } void Catch_Model::check_basket_miss(N5110 &lcd, Gamepad &pad) { int b_y_pos = basket.get_y(); int o_y_pos = objects.get_y(); int score_var; score_var = objects.get_score_var(); if (o_y_pos > b_y_pos) { objects.undraw(lcd); if (score_var != 5) { _lives--; } pad.tone(100, 0.2); objects.init(_objects_speed); } } void Catch_Model::add_score() { int score_var; score_var = objects.get_score_var(); if (score_var == 1) { basket.add_score_1(); } else if (score_var == 2) { basket.add_score_2(); } else if (score_var == 3) { basket.add_score_5(); } else if (score_var == 4) { basket.add_score_10(); } else { _lives--; } } int Catch_Model::get_lives() { return _lives; } //BUTTON FUNCTIONS// void Catch_Model::check_a(N5110 &lcd, Gamepad &pad) { if ( (pad.check_event(Gamepad::A_PRESSED) == true) && (_delay == 1) ) { objects.undraw(lcd); objects.init(_objects_speed); _delay = 0; timeout.attach(this, &Catch_Model::set_delay, 10.0); } } void Catch_Model::check_b(N5110 &lcd, Gamepad &pad) { if ( (pad.check_event(Gamepad::B_PRESSED) == true) && (_delay == 1) ) { _lives++; _delay = 0; timeout.attach(this, &Catch_Model::set_delay, 10.0); } } void Catch_Model::set_delay() { _delay = 1; } //DISPLAY FUNCTIONS// void Catch_Model::draw(N5110 &lcd) { basket.draw(lcd); objects.draw(lcd); print_score(lcd); print_lives(lcd); print_delay(lcd); } void Catch_Model::print_lives(N5110 &lcd) { char buffer[14]; int lives = get_lives(); int print_lives = sprintf(buffer, "LIVES:%d", lives); if (print_lives <= 14) { lcd.printString(buffer,0,0); lcd.refresh(); } } void Catch_Model::print_score(N5110 &lcd) { char buffer[14]; int score = basket.get_score(); int print_score; if ((score == 0)||(score <= 9)) { print_score = sprintf(buffer, "000%d", score); } else if (score <= 99) { print_score = sprintf(buffer, "00%2d", score); } else if (score <= 999 ) { print_score = sprintf(buffer, "0%3d", score); } else { print_score = sprintf(buffer, "%4d", score); } if (print_score <= 14) { lcd.printString(buffer,59,0); lcd.refresh(); } } void Catch_Model::print_delay(N5110 &lcd) { if (_delay == 1) { lcd.drawLine(46,4,50,8,1); lcd.drawLine(50,8,54,0,1); } else { lcd.drawLine(46,0,54,8,1); lcd.drawLine(46,8,54,0,1); } }