Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
15:1a0bd800f1f1
Parent:
14:6764bb61d413
Child:
17:20abf995c040
--- a/Catch_Model.h	Thu Apr 27 12:39:53 2017 +0000
+++ b/Catch_Model.h	Fri Apr 28 17:15:01 2017 +0000
@@ -134,9 +134,12 @@
     *   Calls draw functions from the Basket and Objects libraries as well
     *   as functions to display the score, remaining lives and an indicator
     *   that tells the player if the A and B buttons are ready to be used.
+    *   Once the game is finished, a 'Game Over' screen is displayed showing
+    *   the final score.
     *   @param lcd - N5110 custom library
+    *   @param pad - Gamepad custom library
     */
-    void draw(N5110 &lcd);
+    void draw(N5110 &lcd, Gamepad &pad);
     
     /** Display the Number of Lives
     *
@@ -153,6 +156,14 @@
     */
     void print_score(N5110 &lcd);
     
+    /** Display the Final Score
+    *
+    *   Print two strings of characters to the buffer, one indicating the 
+    *   score and another saying 'Game Over'.
+    *   @param lcd - N5110 custom library
+    */
+    void final_score(N5110 &lcd);
+    
     /** Display the Powerup Indicator
     *
     *   Print a tick or cross to the buffer, indicating whether or not