Library that draws a basket on a Nokia N5110 LCD display and allows it to be moved left/right on the display using buttons or a joystick.

Dependents:   Game_Controller_Project

Committer:
Nathanj94
Date:
Tue Mar 21 11:08:39 2017 +0000
Revision:
4:4ce558075c32
Parent:
3:d8deea6454df
Child:
5:32421eb42841
functions added to get x and y coords for collision functions

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Nathanj94 0:7e132fca6044 1 #include "Basket.h"
Nathanj94 0:7e132fca6044 2
Nathanj94 0:7e132fca6044 3 Basket::Basket()
Nathanj94 0:7e132fca6044 4 {
Nathanj94 0:7e132fca6044 5
Nathanj94 0:7e132fca6044 6 }
Nathanj94 0:7e132fca6044 7
Nathanj94 0:7e132fca6044 8 Basket::~Basket()
Nathanj94 0:7e132fca6044 9 {
Nathanj94 0:7e132fca6044 10
Nathanj94 0:7e132fca6044 11 }
Nathanj94 2:5d4f2c3f3c0a 12
Nathanj94 0:7e132fca6044 13 void Basket::Basket_init(int y, int width)
Nathanj94 0:7e132fca6044 14 {
Nathanj94 0:7e132fca6044 15 basket_y = y;
Nathanj94 0:7e132fca6044 16 basket_x = WIDTH/2 - width/2;
Nathanj94 0:7e132fca6044 17 basket_width = width;
Nathanj94 0:7e132fca6044 18 basket_speed = 1;
Nathanj94 0:7e132fca6044 19 basket_score = 0;
Nathanj94 0:7e132fca6044 20 }
Nathanj94 0:7e132fca6044 21
Nathanj94 0:7e132fca6044 22 void Basket::Basket_draw(N5110 &lcd)
Nathanj94 0:7e132fca6044 23 {
Nathanj94 0:7e132fca6044 24 lcd.drawRect(basket_x,basket_y, 1, 2, 0);
Nathanj94 0:7e132fca6044 25 lcd.drawRect(basket_x + 1, basket_y + 2,1,2,0);
Nathanj94 0:7e132fca6044 26 lcd.setPixel(basket_x + 2, basket_y + 4);
Nathanj94 0:7e132fca6044 27 lcd.drawRect(basket_x + 2, basket_y + 5, basket_width - 4, 1, 0);
Nathanj94 0:7e132fca6044 28 lcd.setPixel(basket_x + 9, basket_y + 4);
Nathanj94 0:7e132fca6044 29 lcd.drawRect(basket_x + 10, basket_y + 2, 1, 2, 0);
Nathanj94 0:7e132fca6044 30 lcd.drawRect(basket_x + 11, basket_y, 1, 2, 0);
Nathanj94 0:7e132fca6044 31 }
Nathanj94 0:7e132fca6044 32
Nathanj94 2:5d4f2c3f3c0a 33 void Basket::Basket_move(Direction d, float mag)
Nathanj94 0:7e132fca6044 34 {
Nathanj94 2:5d4f2c3f3c0a 35 basket_speed = int(mag*8.0f);
Nathanj94 0:7e132fca6044 36
Nathanj94 2:5d4f2c3f3c0a 37 if (d == E) {
Nathanj94 0:7e132fca6044 38 basket_x += basket_speed;
Nathanj94 2:5d4f2c3f3c0a 39 } else if (d == W) {
Nathanj94 0:7e132fca6044 40 basket_x -= basket_speed;
Nathanj94 0:7e132fca6044 41 }
Nathanj94 0:7e132fca6044 42
Nathanj94 0:7e132fca6044 43 if (basket_x < 1) {
Nathanj94 0:7e132fca6044 44 basket_x = 1;
Nathanj94 0:7e132fca6044 45 }
Nathanj94 0:7e132fca6044 46 if (basket_x > WIDTH - basket_width - 1) {
Nathanj94 0:7e132fca6044 47 basket_x = WIDTH - basket_width - 1;
Nathanj94 0:7e132fca6044 48 }
Nathanj94 0:7e132fca6044 49 }
Nathanj94 0:7e132fca6044 50
Nathanj94 0:7e132fca6044 51 void Basket::Basket_score()
Nathanj94 0:7e132fca6044 52 {
Nathanj94 0:7e132fca6044 53 basket_score++;
Nathanj94 0:7e132fca6044 54 }
Nathanj94 0:7e132fca6044 55
Nathanj94 0:7e132fca6044 56 int Basket::get_Basket_score()
Nathanj94 0:7e132fca6044 57 {
Nathanj94 0:7e132fca6044 58 return basket_score;
Nathanj94 3:d8deea6454df 59 }
Nathanj94 3:d8deea6454df 60
Nathanj94 4:4ce558075c32 61 int Basket::get_Basket_x()
Nathanj94 4:4ce558075c32 62 {
Nathanj94 4:4ce558075c32 63 return basket_x;
Nathanj94 4:4ce558075c32 64 }
Nathanj94 4:4ce558075c32 65
Nathanj94 4:4ce558075c32 66 int Basket::get_Basket_y()
Nathanj94 3:d8deea6454df 67 {
Nathanj94 3:d8deea6454df 68 return basket_y;
Nathanj94 2:5d4f2c3f3c0a 69 }