Library that draws a basket on a Nokia N5110 LCD display and allows it to be moved left/right on the display using buttons or a joystick.
Dependents: Game_Controller_Project
Basket.h
- Committer:
- Nathanj94
- Date:
- 2017-05-04
- Revision:
- 13:6865b08e82c3
- Parent:
- 12:b142d87160f1
File content as of revision 13:6865b08e82c3:
#ifndef BASKET_H #define BASKET_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Basket Class @brief Class that draws a basket on the display and allows it to be moved left @brief or right along the bottom of the screen. If an object comes into contact @brief with the basket, points are scored. @author Nathan Johnston @date 14th March 2017 */ class Basket { public: Basket(); ~Basket(); //INITILISATION FUNCTION// /** Initialise Basket * * Sets reference points by which basket can be drawn on screen. * Sets score equal to zero. * @param y - y co-ordinate of the basket (0 to 47)(41 by default) * @param width - width of the basket (0 to 83)(12 by default) */ void init(int y, int width); //UPDATE FUNCTIONS// /** Move Basket w/ Joystick * * Move the basket left/right using the gamepad's joystick. * @param d - direction the joystick is pushed towards (N,NE,E,SE,S,SW,W,NW) * @param mag - float in range 0.0 to 1.0 */ void move_stick(Direction d, float mag); /** Move the basket w/ L and R * * Move the basket left/right using the gamepad's L and R buttons. * @param pad - Gamepad custom library */ void move_LR(Gamepad &pad); //SCORE FUNCTIONS// /** Increase Score (1) * * Adds 1 to overall score. */ void add_score_1(); /** Increase Score (2) * * Adds 2 to overall score. */ void add_score_2(); /** Increase Score (3) * * Adds 5 to overall score. */ void add_score_5(); /** Increase Score (4) * * Adds 10 to overall score. */ void add_score_10(); /** Get Score * * Returns value of score. */ int get_score(); //DISPLAY FUNCTIONS// /** Draw Basket * * Draw the basket in the screen buffer using * the reference points set in Basket::init(). * @param lcd - N5110 custom library */ void draw(N5110 &lcd); /** Get x * * Return value of the x co-ordinate (0 to 71). */ int get_x(); /** Get y * * Return value of the y co-ordinate (0 to 47). */ int get_y(); private: //VARIABLES// int y_ref; int x_ref; int basket_width; int stick_speed; int score; }; #endif