Library that draws a basket on a Nokia N5110 LCD display and allows it to be moved left/right on the display using buttons or a joystick.

Dependents:   Game_Controller_Project

Revision:
12:b142d87160f1
Parent:
10:2e441532206e
Child:
13:6865b08e82c3
--- a/Basket.h	Thu May 04 10:28:56 2017 +0000
+++ b/Basket.h	Thu May 04 11:16:07 2017 +0000
@@ -7,105 +7,104 @@
 
 class Basket
 {
-    public:
-    
+public:
+
     Basket();
     ~Basket();
-    
+
     //INITILISATION FUNCTION//
-    
+
     /** Initialise Basket
-    *
-    *   Sets reference points by which basket can be drawn on screen.
-    *   Sets score equal to zero.
-    *   @param y - y co-ordinate of the basket (0 to 47)(41 by default)
-    *   @param width - width of the basket (0 to 83)(12 by default)
-    */
+     *
+     *   Sets reference points by which basket can be drawn on screen.
+     *   Sets score equal to zero.
+     *   @param y - y co-ordinate of the basket (0 to 47)(41 by default)
+     *   @param width - width of the basket (0 to 83)(12 by default)
+     */
     void init(int y, int width);
-    
-    
+
+
     //UPDATE FUNCTIONS//
-    
+
     /** Move Basket w/ Joystick
-    *
-    *   Move the basket left/right using the gamepad's joystick.
-    *   @param d - direction the joystick is pushed towards (N,NE,E,SE,S,SW,W,NW)
-    *   @param mag - float in range 0.0 to 1.0
-    */
+     *
+     *   Move the basket left/right using the gamepad's joystick.
+     *   @param d - direction the joystick is pushed towards (N,NE,E,SE,S,SW,W,NW)
+     *   @param mag - float in range 0.0 to 1.0
+     */
     void move_stick(Direction d, float mag);
-    
+
     /** Move the basket w/ L and R
-    *
-    *   Move the basket left/right using the gamepad's L and R buttons.
-    *   @param pad - Gamepad custom library
-    */
+     *
+     *   Move the basket left/right using the gamepad's L and R buttons.
+     *   @param pad - Gamepad custom library
+     */
     void move_LR(Gamepad &pad);
-    
-    
+
+
     //SCORE FUNCTIONS//
-    
+
     /** Increase Score (1)
-    *
-    *   Adds 1 to overall score.
-    */
+     *
+     *   Adds 1 to overall score.
+     */
     void add_score_1();
-    
+
     /** Increase Score (2)
-    *
-    *   Adds 2 to overall score.
-    */
+     *
+     *   Adds 2 to overall score.
+     */
     void add_score_2();
-    
+
     /** Increase Score (3)
-    *
-    *   Adds 5 to overall score.
-    */
+     *
+     *   Adds 5 to overall score.
+     */
     void add_score_5();
-    
+
     /** Increase Score (4)
-    *
-    *   Adds 10 to overall score.
-    */
+     * 
+     *   Adds 10 to overall score.
+     */
     void add_score_10();
-    
+
     /** Get Score
-    *
-    *   Returns value of score.
-    */
+     *
+     *   Returns value of score.
+     */
     int get_score();
-    
-    
+
+
     //DISPLAY FUNCTIONS//
-    
+
     /** Draw Basket
     *
-    *   Draw the basket in the screen buffer using 
+    *   Draw the basket in the screen buffer using
     *   the reference points set in Basket::init().
     *   @param lcd - N5110 custom library
     */
     void draw(N5110 &lcd);
-    
+
     /** Get x
     *
     *   Return value of the x co-ordinate (0 to 71).
     */
     int get_x();
-    
+
     /** Get y
     *
     *   Return value of the y co-ordinate (0 to 47).
     */
     int get_y();
-    
-    private:
-    
+
+private:
+
     //VARIABLES//
     int y_ref;
     int x_ref;
     int basket_width;
     int stick_speed;
     int score;
-    
+
 };
 #endif
-    
\ No newline at end of file