Library that draws a basket on a Nokia N5110 LCD display and allows it to be moved left/right on the display using buttons or a joystick.
Dependents: Game_Controller_Project
Diff: Basket.cpp
- Revision:
- 0:7e132fca6044
- Child:
- 1:5e564d218751
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Basket.cpp Tue Mar 14 10:00:01 2017 +0000 @@ -0,0 +1,66 @@ +#include "Basket.h" + +Basket::Basket() +{ + +} + +Basket::~Basket() +{ + +} + +void Basket::Basket_init(int y, int width) +{ + basket_y = y; + basket_x = WIDTH/2 - width/2; + basket_width = width; + basket_speed = 1; + basket_score = 0; +} + +void Basket::Basket_draw(N5110 &lcd) +{ + lcd.drawRect(basket_x,basket_y, 1, 2, 0); + lcd.drawRect(basket_x + 1, basket_y + 2,1,2,0); + lcd.setPixel(basket_x + 2, basket_y + 4); + lcd.drawRect(basket_x + 2, basket_y + 5, basket_width - 4, 1, 0); + lcd.setPixel(basket_x + 9, basket_y + 4); + lcd.drawRect(basket_x + 10, basket_y + 2, 1, 2, 0); + lcd.drawRect(basket_x + 11, basket_y, 1, 2, 0); +} + +void Basket::Basket_move(Direction d, float mag, Gamepad &pad) +{ + basket_speed = int(mag*5.0f); + + if (d == E || pad.check_event(Gamepad::R_PRESSED)) { + basket_x += basket_speed; + } else if (d == W || pad.check_event(Gamepad::L_PRESSED)) { + basket_x -= basket_speed; + } + + if (basket_x < 1) { + basket_x = 1; + } + if (basket_x > WIDTH - basket_width - 1) { + basket_x = WIDTH - basket_width - 1; + } +} + +void Basket::Basket_score() +{ + basket_score++; +} + +int Basket::get_Basket_score() +{ + return basket_score; +} +/* +Vector2D Basket::Basket_position() +{ + Vector2D pos = (basket_x,basket_y); + return pos; +} +*/ \ No newline at end of file