Library that draws a basket on a Nokia N5110 LCD display and allows it to be moved left/right on the display using buttons or a joystick.

Dependents:   Game_Controller_Project

Revision:
2:5d4f2c3f3c0a
Parent:
1:5e564d218751
Child:
3:d8deea6454df
--- a/Basket.cpp	Tue Mar 14 10:47:43 2017 +0000
+++ b/Basket.cpp	Fri Mar 17 15:33:58 2017 +0000
@@ -9,17 +9,7 @@
 {
     
 }
-/** Basket_init
- *  
- *  initialise the basket with a y-coordinate and width
- *  by default the y-coordinate will be 41 and the width 
- *  is 12 pixels but this could be altered by 
- *  difficulty settings 
- *  
- *  @param y - column number (0 to 47)
- *  @param width - basket width (0 to 83)
- *
- */
+
 void Basket::Basket_init(int y, int width)
 {
     basket_y = y;
@@ -29,13 +19,6 @@
     basket_score = 0;
 }
 
-/** Basket_draw
- *
- *  draw the basket on the lcd using x and y parameters set in Basket_init
- *
- *  @param N5110 - lcd display
- *
- */
 void Basket::Basket_draw(N5110 &lcd)
 {
     lcd.drawRect(basket_x,basket_y, 1, 2, 0);
@@ -47,23 +30,13 @@
     lcd.drawRect(basket_x + 11, basket_y, 1, 2, 0);
 }
 
-/** Basket_move
- *
- *  move the basket left and right at a set y-coordinate
- *  using the joystick or L/R buttons
- *
- *  @param d - joystick direction (N,NE,E,SE,S,SW,W,NW)
- *  @param mag - joystick directional magnitude (0 to 1)
- *  @param pad - call the Gamepad class to interact w/ buttons
- *
- */
-void Basket::Basket_move(Direction d, float mag, Gamepad &pad)
+void Basket::Basket_move(Direction d, float mag)
 {
-    basket_speed = int(mag*5.0f);
+    basket_speed = int(mag*8.0f);
     
-    if (d == E || pad.check_event(Gamepad::R_PRESSED)) {
+    if (d == E) {
         basket_x += basket_speed;
-    } else if (d == W || pad.check_event(Gamepad::L_PRESSED)) {
+    } else if (d == W) {
         basket_x -= basket_speed;
     }
     
@@ -75,29 +48,12 @@
     }
 }
 
-/** Basket_score
- * 
- *  set score
- *
- */
 void Basket::Basket_score()
 {
     basket_score++;
 }
 
-/** get_Basket_score
- *
- *  return score
- *
- */
 int Basket::get_Basket_score()
 {
     return basket_score;
-}
-/*
-Vector2D Basket::Basket_position()
-{
-    Vector2D pos = (basket_x,basket_y);
-    return pos;
-}
-*/
\ No newline at end of file
+}
\ No newline at end of file