Heavily documented control library for the uOLED-96-G1 (SGC) by 4D Systems. Will likely work with any of the 4D Systems serial controlled screens. <<info>> All examples in the documentation have been tested to the best of my current abilities, but there are a few functions that I simply do not use. I have created a Lighthouse page for this library. You may submit bug reports or feature requests to [[http://mbed-uoled.lighthouseapp.com|this page]]. If you really do not wish to sign up for a Lighthouse account you may also post any bugs or requests [[/users/Nakor/notebook/uoled-bug-reports/|here]]. <</info>>

Dependents:   DS18B20 DS18B20GSM Astromed Astromed_build20121123

Revision:
22:66401b612b1b
Parent:
21:87a2227c1ad2
Child:
23:dd9a280c8be5
--- a/uOLED.h	Sun Dec 26 18:49:00 2010 +0000
+++ b/uOLED.h	Sun Dec 26 19:25:23 2010 +0000
@@ -225,16 +225,26 @@
     */
     bool penSize(char size);
     
-    /** Dunno17
-    * Dunno
-    * @param returns something.
+    /** Draw a coloured pixel at designated position.
+    * 
+    * @param x Horizontal position of pixel.
+    * @param y Vertical position of pixel.
+    * @param red Amount of red.
+    * @param green Amount of green.
+    * @param blue Amount of blue.
     */
-    bool putPixel(char x, char y, short color);
-    /** Dunno18
-    * Dunno
-    * @param returns something.
+    bool putPixel(char x, char y, short red, short green, short blue);
+    
+    /** Read the colour of a specified pixel.
+    * 
+    * @param x X coordinate.
+    * @param y Y coordinate.
+    * @param returns 2 byte pixel colour in RGB format.
+    * - MSB: R4R3R2R1R0G5G4G3
+    * - LSB: G2G1G0B4B3B2B1B0
     */
     short readPixel(char x, char y);
+    
     /** Replaces the background colour with a new colour.
     * 
     * @param red Red value (0 to 255).
@@ -242,16 +252,39 @@
     * @param blue Blue value (0 to 255).
     */
     bool setBackgroundColour(char red, char green, char blue);
-    /** Dunno19
-    * Dunno
-    * @param returns something.
+    
+    /** Set font (for future text).
+    *
+    * 3 default fonts are supplied.  Further font sets can be added.
+    * 
+    * @param font Font selection.  Either a default or otherwise.
+    * - DEFAULT: 0x00 = 5x7 small size font set
+    * - DEFAULT: 0x01 = 8x8 medium size font set
+    * - DEFAULT: 0x02 = 8x12 large size font set
     */    
-    bool setFontSize(char fontType);
-    /** Dunno21
-    * Dunno
-    * @param returns something.
+    bool setFont(char font);
+    
+    /** Draw a text button to the screen.
+    * 
+    * @param state Button down (0x00) or button up (0x01).
+    * @param x Top left horizontal start position.
+    * @param y Top left vertical start position.
+    * @param red Amount of red (for button not text).
+    * @param green Amount of green (for button not text).
+    * @param blue Amount of blue (for button not text).
+    * @param font Set which font set to use for the button.  3 default font sets are supplied and more can be added.
+    * - DEFAULT: 0x00 = 5x7 small size font set
+    * - DEFAULT: 0x01 = 8x8 medium size font set
+    * - DEFAULT: 0x02 = 8x12 large size font set
+    * @param textRed Amount of red for text.
+    * @param textGreen Amount of green for text.
+    * @param textBlue Amount of blue for text.
+    * @param textWidth Width of characters (text).  Affect total width of string and button.
+    * @param textHeight Height of characters (text).  Affects total height of string and button.
+    * @param *text Character array (string) to display in the button.
     */
-    bool textButton(char state, char x, char y, short buttonColor, char font, short textColor, char textWidth, char textHeight, char *text);
+    bool textButton(char state, char x, char y, short red, short green, short blue, char font, short textRed, short textGreen, short textBlue, char textWidth, char textHeight, char *text);
+    
     /** Dunno22
     * Dunno
     * @param returns something.