Flappy Bird game on mbed with a micro LCD screen, class D amp, speaker, SD card reader/writer, 5-button navigation switch, and potentiometer speed control

Dependencies:   4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed

Revision:
0:cd1d2540aaf4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/soundBuilder.h	Tue Mar 15 01:11:07 2016 +0000
@@ -0,0 +1,47 @@
+#include "Speaker.h"
+
+#ifndef SOUNDBUILDER_H
+#define SOUNDBUILDER_H
+
+// class that represents a note played by a speaker
+class Note
+{
+public:
+    // Constructor
+    Note();
+    Note(float, float, float);
+    // Set Functions
+    void setFreq(float);        // set the note's frequency
+    void setLength(float);      // set the note's length
+    void setVolume(float);      // set the note's volume
+    // Get Functions
+    float getFreq();            // return the note's frequency
+    float getLength();          // return the note's length
+    float getVolume();          // return the note's volume
+private:
+    float freq;                 // the note's frequency
+    float length;               // the note's length
+    float volume;               // the note's volume
+};
+
+class SoundBuilder
+{
+public:
+    // Set Song
+    SoundBuilder (float [], float [], float [], int, Speaker *);
+    // Set sound, where int is the note number starting from 0
+    void setNote(float, float, float, int);
+    // Play Song from given start and stop positions
+    void playNotes(int, int);
+    // Play Song
+    void playSong();
+    // Clear Songs
+    void clearSong();
+
+private:
+    Note song[20];      // a song of up to 20 notes
+    Speaker *speaker;   // speaker that plays the song
+    
+};
+
+#endif // SOUNDBUILDER_H
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