
player 1
Dependencies: 4DGL-uLCD-SE PinDetect SparkfunAnalogJoystick mbed-rtos mbed SDFileSystem
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Wireless 2 Player Pong game
tempModule.h
- Committer:
- jlind6
- Date:
- 2014-06-19
- Revision:
- 1:839d22d423bd
- Parent:
- 0:356124c0bafc
File content as of revision 1:839d22d423bd:
#include "uLCD_4DGL.h" /* Recommendation: * This class doesn't need to be declared outside the Ball class, * so you can create it inside the Ball class and use it only * in the Ball class. * * If the main function or multiple objects use a piece of hardware * or a class object (like uLCD or mySpeaker), you should pass a * pointer into the object rather than creating the object (either * in the stack or using new). */ class TempModule { public: // Constructors TempModule(PinName pin); TempModule(PinName pin, float vx, float vy); // Reading temperature values float read(); // Set Functions void setBaseVx(float); // This sets the lowest velocity of vx void setBaseVy(float); // This sets the lowest velocity of vy // Get Functions/Member Functions float getVx(); // Calculates a speed based off of the temp float getVy(); float getVx(uLCD_4DGL *); // Same thing as getVx(), except it // also writes the temp to the screen. private: // Data members are suggestions, feel free to add/remove AnalogIn _sensor; float roomTemp; float holdTemp; float basevx; float basevy; int counter; }; TempModule::TempModule (PinName pin) : _sensor(pin) { // Constructor code goes here // you can ignore initializing _sensor, we've already done that } TempModule::TempModule (PinName pin, float vx, float vy) : _sensor(pin) { // Constructor code goes here // you can ignore initializing _sensor, we've already done that }