
player 1
Dependencies: 4DGL-uLCD-SE PinDetect SparkfunAnalogJoystick mbed-rtos mbed SDFileSystem
Fork of 4180FinalLab by
Wireless 2 Player Pong game
ball.h
- Committer:
- jlind6
- Date:
- 2014-06-17
- Revision:
- 0:356124c0bafc
- Child:
- 1:839d22d423bd
File content as of revision 0:356124c0bafc:
#include "tempModule.h" #include "uLCD_4DGL.h" class Ball { public: // Constructors Ball(PinName); Ball(PinName, float, float, int); // Set Functions void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity void setVxSign(int); void setVySign(int); // Get Functions int getFutureX(); // get estimate of where the ball will be in the next update() int getFutureY(); // get estimate of where the ball will be in the next update() // Member Functions void reverseXDirection(); // negate the sign for when a ball hits something void reverseYDirection(); // negate the sign for when a ball hits something void reset(int, int, int, int, uLCD_4DGL *); // takes in a new location and new directions and draws the starting point for the ball void update(uLCD_4DGL *); // moves the ball on the screen one vx and vy private: // Data members are suggestions, feel free to add/remove TempModule *tempSensor; int vxSign; int vySign; float fx; float fy; int x; int y; int radius; bool lose; };