player 1

Dependencies:   4DGL-uLCD-SE PinDetect SparkfunAnalogJoystick mbed-rtos mbed SDFileSystem

Fork of 4180FinalLab by Rishi Bhargava

Wireless 2 Player Pong game

Revision:
3:591086e44bf9
Parent:
2:6163865f5ce3
Child:
4:7da18e3c590b
--- a/tempModule.h	Fri Jun 20 15:22:28 2014 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-#include "uLCD_4DGL.h"
-
-/* Recommendation:
- * This class doesn't need to be declared outside the Ball class,
- * so you can create it inside the Ball class and use it only
- * in the Ball class.
- *
- * If the main function or multiple objects use a piece of hardware
- * or a class object (like uLCD or mySpeaker), you should pass a 
- * pointer into the object rather than creating the object (either
- * in the stack or using new).
- */
-
-class TempModule 
-{
-public:
-    // Constructors
-    TempModule(PinName pin);
-    TempModule(PinName pin, float vx, float vy);
-    // Reading temperature values
-    float read();
-    // Set Functions
-    void setBaseVx(float); // This sets the lowest velocity of vx
-    void setBaseVy(float); // This sets the lowest velocity of vy
-    // Get Functions/Member Functions
-    float getVx();  // Calculates a speed based off of the temp
-    float getVy();   
-    float getVx(uLCD_4DGL *); // Same thing as getVx(), except it 
-                              // also writes the temp to the screen.
-
-private:
-    // Data members are suggestions, feel free to add/remove
-    AnalogIn _sensor;
-    float roomTemp;
-    float holdTemp;
-    float basevx;
-    float basevy;
-    int counter;
-};
-
-TempModule::TempModule (PinName pin) : _sensor(pin)
-{
-    // Constructor code goes here
-    // you can ignore initializing _sensor, we've already done that
-}
-
-TempModule::TempModule (PinName pin, float vx, float vy) : _sensor(pin)
-{
-    // Constructor code goes here
-    // you can ignore initializing _sensor, we've already done that
-}
\ No newline at end of file