Allows users to seamlessly write to 2 or 3 uLCD screens as if they were one large screen.
Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
uLCD_Multiscreen.cpp
- Committer:
- Mkuchnik3
- Date:
- 2015-03-11
- Revision:
- 0:15002a72309b
File content as of revision 0:15002a72309b:
#include "uLCD_Multiscreen.h" #include "mbed.h" uLCD_Multiscreen::uLCD_Multiscreen(vector<uLCD_4DGL*> screens) : virtualScreen(screens, 128, 128 * screens.size()) { printf("Multiscreen Booting."); } void uLCD_Multiscreen::unfilledRectangle(int x, int y, int w, int h, int color) { for(int i = x; i <= x + w; i++) { virtualScreen.setPixel(i, y, color); } for(int i = x; i <= x + w; i++) { virtualScreen.setPixel(i, y + h, color); } for(int i = y; i <= y + h; i++) { virtualScreen.setPixel(x, i, color); } for(int i = y; i <= y + h; i++) { virtualScreen.setPixel(x + w, i, color); } } void uLCD_Multiscreen::drawLine(int x1, int y1, int x2, int y2, int color) { int delta_x(x2 - x1); // if x1 == x2, then it does not matter what we set here signed char const ix((delta_x > 0) - (delta_x < 0)); delta_x = std::abs(delta_x) << 1; int delta_y(y2 - y1); // if y1 == y2, then it does not matter what we set here signed char const iy((delta_y > 0) - (delta_y < 0)); delta_y = std::abs(delta_y) << 1; virtualScreen.setPixel(x1, y1, color); if (delta_x >= delta_y) { // error may go below zero int error(delta_y - (delta_x >> 1)); while (x1 != x2) { if ((error >= 0) && (error || (ix > 0))) { error -= delta_x; y1 += iy; } // else do nothing error += delta_y; x1 += ix; virtualScreen.setPixel(x1, y1, color); } } else { // error may go below zero int error(delta_x - (delta_y >> 1)); while (y1 != y2) { if ((error >= 0) && (error || (iy > 0))) { error -= delta_y; x1 += ix; } // else do nothing error += delta_x; y1 += iy; virtualScreen.setPixel(x1, y1, color); } } } void uLCD_Multiscreen::unfilledCircle(int x0, int y0, int radius, int color) { int x = radius; int y = 0; int radiusError = 1-x; while(x >= y) { virtualScreen.setPixel(x + x0, y + y0, color); virtualScreen.setPixel(y + x0, x + y0, color); virtualScreen.setPixel(-x + x0, y + y0, color); virtualScreen.setPixel(-y + x0, x + y0, color); virtualScreen.setPixel(-x + x0, -y + y0, color); virtualScreen.setPixel(-y + x0, -x + y0, color); virtualScreen.setPixel(x + x0, -y + y0, color); virtualScreen.setPixel(y + x0, -x + y0, color); y++; if (radiusError<0) { radiusError += 2 * y + 1; } else { x--; radiusError += 2 * (y - x) + 1; } } } void uLCD_Multiscreen::cls() { virtualScreen.clearScreen(); } void uLCD_Multiscreen::changeBackground(int color) { virtualScreen.background_color(color); } void uLCD_Multiscreen::setBaudRate(int rate) { virtualScreen.setBaudRate(rate); }