不韋 呂 / F746_MySoundMachine

Dependencies:   F746_GUI F746_SAI_IO FrequencyResponseDrawer SD_PlayerSkeleton UIT_FFT_Real

Revision:
14:34c356ceb8e7
diff -r 6ed68345d5a6 -r 34c356ceb8e7 MyAcousticEffector_MIC/GuiChanger.hpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/MyAcousticEffector_MIC/GuiChanger.hpp	Thu Apr 13 23:23:04 2017 +0000
@@ -0,0 +1,37 @@
+//--------------------------------------------------------------
+//  信号処理の種類に応じた GUI 部品の状態を変更する
+//
+//  2017/04/08, Copyright (c) 2017 MIKAMI, Naoki
+//--------------------------------------------------------------
+
+#ifndef GUI_CHANGER_HPP
+#define GUI_CHANGER_HPP
+
+// Through の場合
+void SetThrough(SeekBar *barReverb, SeekBar *barFqCh,
+                NumericLabel<int> *frqLabel)
+{
+    barReverb->Inactivate();
+    barFqCh->Inactivate();
+    frqLabel->Redraw(GuiBase::ENUM_INACTIVE_TEXT);
+}
+
+// 残響生成の場合
+void SetReverb(SeekBar *barReverb, SeekBar *barFqCh,
+               NumericLabel<int> *frqLabel)
+{
+    barReverb->Activate();
+    barFqCh->Inactivate();
+    frqLabel->Redraw(GuiBase::ENUM_INACTIVE_TEXT);
+}
+
+// 周波数シフトの場合
+void SetFrqShifter(SeekBar *barReverb, SeekBar *barFqCh,
+                   NumericLabel<int> *frqLabel)
+{
+    barReverb->Inactivate();
+    barFqCh->Activate();
+    frqLabel->Redraw(GuiBase::ENUM_TEXT);
+}
+
+#endif  // GUI_CHANGER_HPP