Integrated program of 4 different kinds of application programs for processing sound signal. 4種類のサウンド信号処理を統合したプログラム.

Dependencies:   F746_GUI F746_SAI_IO FrequencyResponseDrawer SD_PlayerSkeleton UIT_FFT_Real

MyGraphicEqualizer/GrEqualizerFrqResp.hpp

Committer:
MikamiUitOpen
Date:
2017-04-13
Revision:
15:fac50dd1de44

File content as of revision 15:fac50dd1de44:

//-----------------------------------------------------------
//  グラフィックイコライザで使う IIR フィルタの周波数応答
//  Frequency response for graphic equalizer
//
//  2017/03/28, Copyright (c) 2017 MIKAMI, Naoki
//-----------------------------------------------------------

#ifndef GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP
#define GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP

#include "FrequancyResponseBase.hpp"
#include "BiquadGrEq.hpp"
#include "Array.hpp"

namespace Mikami
{
    class GrEqualizerFrqResp : public FrequencyResponse
    {
    public:
        GrEqualizerFrqResp(int bands)
            : BANDS_(bands), ck_(bands) {}
        
        virtual ~GrEqualizerFrqResp() {}

        // フィルタの係数設定
        void SetParams(BiquadGrEq::Coefs ck[])
        {   for (int n=0; n<BANDS_; n++) ck_[n] = ck[n]; }
        
        void SetParam(BiquadGrEq::Coefs ck, int n)
        {   ck_[n] = ck; }

        // 周波数応答の絶対値を返す関数, 引数: z^(-1)
        virtual float AbsH_z(Complex u)
        {
            Complex h = 1;
            for (int k=0; k<BANDS_; k++)
                h = h*(ck_[k].b0 + (ck_[k].b1 + ck_[k].b2*u)*u)
                     /(1.0f - (ck_[k].a1 + ck_[k].a2*u)*u);
            return abs(h);
        }

    private:
        const int BANDS_;
        Array<BiquadGrEq::Coefs> ck_;

        // disallow copy constructor and assignment operator
        GrEqualizerFrqResp(const GrEqualizerFrqResp&);
        GrEqualizerFrqResp& operator=(const GrEqualizerFrqResp&);
    };
}
#endif  // GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP