Integrated program of 4 different kinds of application programs for processing sound signal. 4種類のサウンド信号処理を統合したプログラム.

Dependencies:   F746_GUI F746_SAI_IO FrequencyResponseDrawer SD_PlayerSkeleton UIT_FFT_Real

Committer:
MikamiUitOpen
Date:
Mon Aug 15 07:18:07 2016 +0000
Revision:
0:224dccbc4edd
1

Who changed what in which revision?

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MikamiUitOpen 0:224dccbc4edd 1 /* mbed Microcontroller Library
MikamiUitOpen 0:224dccbc4edd 2 * Copyright (c) 2006-2013 ARM Limited
MikamiUitOpen 0:224dccbc4edd 3 *
MikamiUitOpen 0:224dccbc4edd 4 * Licensed under the Apache License, Version 2.0 (the "License");
MikamiUitOpen 0:224dccbc4edd 5 * you may not use this file except in compliance with the License.
MikamiUitOpen 0:224dccbc4edd 6 * You may obtain a copy of the License at
MikamiUitOpen 0:224dccbc4edd 7 *
MikamiUitOpen 0:224dccbc4edd 8 * http://www.apache.org/licenses/LICENSE-2.0
MikamiUitOpen 0:224dccbc4edd 9 *
MikamiUitOpen 0:224dccbc4edd 10 * Unless required by applicable law or agreed to in writing, software
MikamiUitOpen 0:224dccbc4edd 11 * distributed under the License is distributed on an "AS IS" BASIS,
MikamiUitOpen 0:224dccbc4edd 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
MikamiUitOpen 0:224dccbc4edd 13 * See the License for the specific language governing permissions and
MikamiUitOpen 0:224dccbc4edd 14 * limitations under the License.
MikamiUitOpen 0:224dccbc4edd 15 */
MikamiUitOpen 0:224dccbc4edd 16 #include "FilePath.h"
MikamiUitOpen 0:224dccbc4edd 17
MikamiUitOpen 0:224dccbc4edd 18 namespace mbed {
MikamiUitOpen 0:224dccbc4edd 19
MikamiUitOpen 0:224dccbc4edd 20 FilePath::FilePath(const char* file_path) : file_name(NULL), fb(NULL) {
MikamiUitOpen 0:224dccbc4edd 21 if ((file_path[0] != '/') || (file_path[1] == 0)) return;
MikamiUitOpen 0:224dccbc4edd 22
MikamiUitOpen 0:224dccbc4edd 23 const char* file_system = &file_path[1];
MikamiUitOpen 0:224dccbc4edd 24 file_name = file_system;
MikamiUitOpen 0:224dccbc4edd 25 int len = 0;
MikamiUitOpen 0:224dccbc4edd 26 while (true) {
MikamiUitOpen 0:224dccbc4edd 27 char c = *file_name;
MikamiUitOpen 0:224dccbc4edd 28 if (c == '/') { // end of object name
MikamiUitOpen 0:224dccbc4edd 29 file_name++; // point to one char after the '/'
MikamiUitOpen 0:224dccbc4edd 30 break;
MikamiUitOpen 0:224dccbc4edd 31 }
MikamiUitOpen 0:224dccbc4edd 32 if (c == 0) { // end of object name, with no filename
MikamiUitOpen 0:224dccbc4edd 33 break;
MikamiUitOpen 0:224dccbc4edd 34 }
MikamiUitOpen 0:224dccbc4edd 35 len++;
MikamiUitOpen 0:224dccbc4edd 36 file_name++;
MikamiUitOpen 0:224dccbc4edd 37 }
MikamiUitOpen 0:224dccbc4edd 38
MikamiUitOpen 0:224dccbc4edd 39 fb = FileBase::lookup(file_system, len);
MikamiUitOpen 0:224dccbc4edd 40 }
MikamiUitOpen 0:224dccbc4edd 41
MikamiUitOpen 0:224dccbc4edd 42 const char* FilePath::fileName(void) {
MikamiUitOpen 0:224dccbc4edd 43 return file_name;
MikamiUitOpen 0:224dccbc4edd 44 }
MikamiUitOpen 0:224dccbc4edd 45
MikamiUitOpen 0:224dccbc4edd 46 bool FilePath::isFileSystem(void) {
MikamiUitOpen 0:224dccbc4edd 47 if (NULL == fb)
MikamiUitOpen 0:224dccbc4edd 48 return false;
MikamiUitOpen 0:224dccbc4edd 49 return (fb->getPathType() == FileSystemPathType);
MikamiUitOpen 0:224dccbc4edd 50 }
MikamiUitOpen 0:224dccbc4edd 51
MikamiUitOpen 0:224dccbc4edd 52 FileSystemLike* FilePath::fileSystem(void) {
MikamiUitOpen 0:224dccbc4edd 53 if (isFileSystem()) {
MikamiUitOpen 0:224dccbc4edd 54 return (FileSystemLike*)fb;
MikamiUitOpen 0:224dccbc4edd 55 }
MikamiUitOpen 0:224dccbc4edd 56 return NULL;
MikamiUitOpen 0:224dccbc4edd 57 }
MikamiUitOpen 0:224dccbc4edd 58
MikamiUitOpen 0:224dccbc4edd 59 bool FilePath::isFile(void) {
MikamiUitOpen 0:224dccbc4edd 60 if (NULL == fb)
MikamiUitOpen 0:224dccbc4edd 61 return false;
MikamiUitOpen 0:224dccbc4edd 62 return (fb->getPathType() == FilePathType);
MikamiUitOpen 0:224dccbc4edd 63 }
MikamiUitOpen 0:224dccbc4edd 64
MikamiUitOpen 0:224dccbc4edd 65 FileLike* FilePath::file(void) {
MikamiUitOpen 0:224dccbc4edd 66 if (isFile()) {
MikamiUitOpen 0:224dccbc4edd 67 return (FileLike*)fb;
MikamiUitOpen 0:224dccbc4edd 68 }
MikamiUitOpen 0:224dccbc4edd 69 return NULL;
MikamiUitOpen 0:224dccbc4edd 70 }
MikamiUitOpen 0:224dccbc4edd 71
MikamiUitOpen 0:224dccbc4edd 72 bool FilePath::exists(void) {
MikamiUitOpen 0:224dccbc4edd 73 return fb != NULL;
MikamiUitOpen 0:224dccbc4edd 74 }
MikamiUitOpen 0:224dccbc4edd 75
MikamiUitOpen 0:224dccbc4edd 76 } // namespace mbed