GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, ResetButton, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup, NumericUpDown

Dependencies:   Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Dependents:   F746_AudioOutQSPI F746_AudioPlayerSD DISCO-F746NG_test001 F746_SD_WavPlayer ... more

Committer:
MikamiUitOpen
Date:
Wed Nov 09 10:30:09 2016 +0000
Revision:
26:a9cf68d24f40
Parent:
16:b2762ec08863
Child:
28:e2b7ea78b7a0
27

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:a2686ef737c2 1 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 2 // ButtonGroup class -- Header
MikamiUitOpen 0:a2686ef737c2 3 //
MikamiUitOpen 26:a9cf68d24f40 4 // 2016/11/09, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:a2686ef737c2 5 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 6
MikamiUitOpen 0:a2686ef737c2 7 #ifndef F746_BUTTON_GROUP_HPP
MikamiUitOpen 0:a2686ef737c2 8 #define F746_BUTTON_GROUP_HPP
MikamiUitOpen 0:a2686ef737c2 9
MikamiUitOpen 0:a2686ef737c2 10 #include "Button.hpp"
MikamiUitOpen 0:a2686ef737c2 11
MikamiUitOpen 0:a2686ef737c2 12 namespace Mikami
MikamiUitOpen 0:a2686ef737c2 13 {
MikamiUitOpen 0:a2686ef737c2 14 class ButtonGroup : public GuiBase
MikamiUitOpen 0:a2686ef737c2 15 {
MikamiUitOpen 0:a2686ef737c2 16 public:
MikamiUitOpen 0:a2686ef737c2 17 // Constructor
MikamiUitOpen 0:a2686ef737c2 18 ButtonGroup(uint16_t x0, uint16_t y0,
MikamiUitOpen 0:a2686ef737c2 19 uint16_t width, uint16_t height,
MikamiUitOpen 0:a2686ef737c2 20 uint16_t number, const string str[],
MikamiUitOpen 0:a2686ef737c2 21 uint16_t spaceX = 0, uint16_t spaceY = 0,
MikamiUitOpen 0:a2686ef737c2 22 uint16_t column = 1,
MikamiUitOpen 0:a2686ef737c2 23 int touched = -1, // number for button initially touched-color
MikamiUitOpen 0:a2686ef737c2 24 sFONT &fonts = Font12,
MikamiUitOpen 0:a2686ef737c2 25 uint32_t textColor = GuiBase::ENUM_TEXT,
MikamiUitOpen 0:a2686ef737c2 26 uint32_t backColor = GuiBase::ENUM_BACK,
MikamiUitOpen 0:a2686ef737c2 27 uint32_t createdColor = GuiBase::ENUM_CREATED,
MikamiUitOpen 0:a2686ef737c2 28 uint32_t touchedColor = GuiBase::ENUM_TOUCHED,
MikamiUitOpen 0:a2686ef737c2 29 uint32_t inactiveColor = GuiBase::ENUM_INACTIVE,
MikamiUitOpen 0:a2686ef737c2 30 uint32_t inactiveTextColor = GuiBase::ENUM_INACTIVE_TEXT);
MikamiUitOpen 0:a2686ef737c2 31
MikamiUitOpen 0:a2686ef737c2 32 // Destructor
MikamiUitOpen 16:b2762ec08863 33 virtual ~ButtonGroup();
MikamiUitOpen 0:a2686ef737c2 34
MikamiUitOpen 0:a2686ef737c2 35 // Draw button
MikamiUitOpen 0:a2686ef737c2 36 bool Draw(int num, uint32_t color, uint32_t textColor);
MikamiUitOpen 0:a2686ef737c2 37 bool Draw(int num) { return Draw(num, CREATED_COLOR_, TEXT_COLOR_); }
MikamiUitOpen 0:a2686ef737c2 38
MikamiUitOpen 3:fe6ff954824a 39 // Change to touched color
MikamiUitOpen 3:fe6ff954824a 40 bool TouchedColor(int num);
MikamiUitOpen 0:a2686ef737c2 41
MikamiUitOpen 0:a2686ef737c2 42 // Draw all buttons
MikamiUitOpen 0:a2686ef737c2 43 void DrawAll(uint32_t color, uint32_t textColor)
MikamiUitOpen 14:b977160de2f3 44 { for (int n=0; n<number_; n++) Draw(n, color, textColor); }
MikamiUitOpen 0:a2686ef737c2 45 void DrawAll() { DrawAll(CREATED_COLOR_, TEXT_COLOR_); }
MikamiUitOpen 0:a2686ef737c2 46
MikamiUitOpen 2:d2f882d98f0a 47 // Erase button
MikamiUitOpen 0:a2686ef737c2 48 bool Erase(int num);
MikamiUitOpen 14:b977160de2f3 49 void EraseAll()
MikamiUitOpen 14:b977160de2f3 50 { for (int n=0; n<number_; n++) Erase(n); }
MikamiUitOpen 0:a2686ef737c2 51
MikamiUitOpen 0:a2686ef737c2 52 // Check touch detected for specified button
MikamiUitOpen 0:a2686ef737c2 53 bool Touched(int num);
MikamiUitOpen 0:a2686ef737c2 54
MikamiUitOpen 26:a9cf68d24f40 55 // Get touched number, return value: true or false
MikamiUitOpen 0:a2686ef737c2 56 bool GetTouchedNumber(int &num);
MikamiUitOpen 26:a9cf68d24f40 57 // Get touched number, return value: touched number
MikamiUitOpen 26:a9cf68d24f40 58 int GetTouchedNumber();
MikamiUitOpen 26:a9cf68d24f40 59
MikamiUitOpen 26:a9cf68d24f40 60 // Wait until touched
MikamiUitOpen 26:a9cf68d24f40 61 void WaitTouched(int num)
MikamiUitOpen 26:a9cf68d24f40 62 { while (!Touched(num)) {} }
MikamiUitOpen 26:a9cf68d24f40 63 // Wait until touched and get touched number
MikamiUitOpen 26:a9cf68d24f40 64 int WaitTouchedAndGet();
MikamiUitOpen 0:a2686ef737c2 65
MikamiUitOpen 14:b977160de2f3 66 // Activate and inactivate button(s)
MikamiUitOpen 0:a2686ef737c2 67 bool Activate(int num);
MikamiUitOpen 8:8c5107c91d02 68 void ActivateAll()
MikamiUitOpen 14:b977160de2f3 69 { for (int n=0; n<number_; n++) Activate(n); }
MikamiUitOpen 14:b977160de2f3 70 bool Inactivate(int num);
MikamiUitOpen 8:8c5107c91d02 71 void InactivateAll()
MikamiUitOpen 14:b977160de2f3 72 { for (int n=0; n<number_; n++) Inactivate(n); }
MikamiUitOpen 0:a2686ef737c2 73
MikamiUitOpen 0:a2686ef737c2 74 private:
MikamiUitOpen 0:a2686ef737c2 75 Button **buttons_;
MikamiUitOpen 14:b977160de2f3 76 int number_;
MikamiUitOpen 0:a2686ef737c2 77 __IO int prevNum_;
MikamiUitOpen 0:a2686ef737c2 78
MikamiUitOpen 0:a2686ef737c2 79 // Check range of argument
MikamiUitOpen 0:a2686ef737c2 80 bool Range(int n)
MikamiUitOpen 14:b977160de2f3 81 { return ((n >= 0) && (n < number_)); }
MikamiUitOpen 0:a2686ef737c2 82
MikamiUitOpen 0:a2686ef737c2 83 // disallow copy constructor and assignment operator
MikamiUitOpen 0:a2686ef737c2 84 ButtonGroup(const ButtonGroup&);
MikamiUitOpen 0:a2686ef737c2 85 ButtonGroup& operator=(const ButtonGroup&);
MikamiUitOpen 0:a2686ef737c2 86 };
MikamiUitOpen 0:a2686ef737c2 87 }
MikamiUitOpen 0:a2686ef737c2 88 #endif // F746_BUTTON_GROUP_HPP