GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, ResetButton, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup, NumericUpDown

Dependencies:   Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Dependents:   F746_AudioOutQSPI F746_AudioPlayerSD DISCO-F746NG_test001 F746_SD_WavPlayer ... more

Committer:
MikamiUitOpen
Date:
Mon Mar 12 04:22:48 2018 +0000
Revision:
33:50b8f7654c36
34; Added: NumericUpDown

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 33:50b8f7654c36 1 //-----------------------------------------------------------
MikamiUitOpen 33:50b8f7654c36 2 // NumericUpDown class
MikamiUitOpen 33:50b8f7654c36 3 // 指定された桁を up/down する GUI 部品
MikamiUitOpen 33:50b8f7654c36 4 // 6 桁まで可能
MikamiUitOpen 33:50b8f7654c36 5 //
MikamiUitOpen 33:50b8f7654c36 6 // 2017/08/21, Copyright (c) 2017 MIKAMI, Naoki
MikamiUitOpen 33:50b8f7654c36 7 //-----------------------------------------------------------
MikamiUitOpen 33:50b8f7654c36 8
MikamiUitOpen 33:50b8f7654c36 9 #include "NumericUpDown.hpp"
MikamiUitOpen 33:50b8f7654c36 10
MikamiUitOpen 33:50b8f7654c36 11 namespace Mikami
MikamiUitOpen 33:50b8f7654c36 12 {
MikamiUitOpen 33:50b8f7654c36 13 // digit 表示する桁数
MikamiUitOpen 33:50b8f7654c36 14 // initVal 最初に表示する数値
MikamiUitOpen 33:50b8f7654c36 15 NumericUpDown::NumericUpDown(uint16_t digit, uint16_t x0, uint16_t y0,
MikamiUitOpen 33:50b8f7654c36 16 uint32_t initVal, uint32_t max, uint32_t min,
MikamiUitOpen 33:50b8f7654c36 17 string unit, float delay)
MikamiUitOpen 33:50b8f7654c36 18 : DIGIT_(digit), X0_(x0), Y0_(y0), MAX_(max), MIN_(min),
MikamiUitOpen 33:50b8f7654c36 19 POW10_(6, (uint32_t []){1, 10, 100, 1000, 10000, 10000}),
MikamiUitOpen 33:50b8f7654c36 20 numUd_(-1), value_(initVal),
MikamiUitOpen 33:50b8f7654c36 21 delay_(delay), labels_(digit), lcd_(GuiBase::GetLcd())
MikamiUitOpen 33:50b8f7654c36 22 {
MikamiUitOpen 33:50b8f7654c36 23 MBED_ASSERT(DIGIT_ <= 6); // 6 桁まで
MikamiUitOpen 33:50b8f7654c36 24 sprintf(fmt_, "%%""0%1dd", DIGIT_);
MikamiUitOpen 33:50b8f7654c36 25 for (int n=0; n<DIGIT_; n++)
MikamiUitOpen 33:50b8f7654c36 26 labels_[n] = new Label(
MikamiUitOpen 33:50b8f7654c36 27 X0_+10+n*XW_, Y0_-46, "", Label::LEFT, Font16);
MikamiUitOpen 33:50b8f7654c36 28 Set(initVal); // 初期値として表示
MikamiUitOpen 33:50b8f7654c36 29 Label lbUnit(X0_+0+DIGIT_*XW_, Y0_-46, unit, Label::LEFT, Font16);
MikamiUitOpen 33:50b8f7654c36 30 Array<string> nonString(DIGIT_*2, "");
MikamiUitOpen 33:50b8f7654c36 31 ud_ = new ButtonGroup(X0_, Y0_-81, 30, 30, DIGIT_*2, nonString,
MikamiUitOpen 33:50b8f7654c36 32 XW_-30, 22, DIGIT_);
MikamiUitOpen 33:50b8f7654c36 33 for (int n=0; n<DIGIT_*2; n++) UpDownSymbol(X0_, Y0_, n);
MikamiUitOpen 33:50b8f7654c36 34 }
MikamiUitOpen 33:50b8f7654c36 35
MikamiUitOpen 33:50b8f7654c36 36 // Up, Down をタッチした場合は対応する数値を +1 または -1 する
MikamiUitOpen 33:50b8f7654c36 37 bool NumericUpDown::Touched()
MikamiUitOpen 33:50b8f7654c36 38 {
MikamiUitOpen 33:50b8f7654c36 39 if (!delay_.IsEnabled()) return false;
MikamiUitOpen 33:50b8f7654c36 40 int num;
MikamiUitOpen 33:50b8f7654c36 41 if (!ud_->GetTouchedNumber(num)) return false;
MikamiUitOpen 33:50b8f7654c36 42
MikamiUitOpen 33:50b8f7654c36 43 // タッチ後一定の時間が経過してから,再びタッチの検出を有効にするため
MikamiUitOpen 33:50b8f7654c36 44 delay_.Disable();
MikamiUitOpen 33:50b8f7654c36 45
MikamiUitOpen 33:50b8f7654c36 46 // 三角を再描画
MikamiUitOpen 33:50b8f7654c36 47 UpDownSymbol(X0_, Y0_, num);
MikamiUitOpen 33:50b8f7654c36 48 if (numUd_ != -1) UpDownSymbol(X0_, Y0_, numUd_);
MikamiUitOpen 33:50b8f7654c36 49 numUd_ = num;
MikamiUitOpen 33:50b8f7654c36 50
MikamiUitOpen 33:50b8f7654c36 51 int index = num % DIGIT_;
MikamiUitOpen 33:50b8f7654c36 52 if (num < DIGIT_) value_ += POW10_[DIGIT_-index-1];
MikamiUitOpen 33:50b8f7654c36 53 else
MikamiUitOpen 33:50b8f7654c36 54 if (index != 0)
MikamiUitOpen 33:50b8f7654c36 55 value_ -= POW10_[DIGIT_-index-1];
MikamiUitOpen 33:50b8f7654c36 56 else
MikamiUitOpen 33:50b8f7654c36 57 if (value_ >= POW10_[DIGIT_-1])
MikamiUitOpen 33:50b8f7654c36 58 value_ -= POW10_[DIGIT_-index-1];
MikamiUitOpen 33:50b8f7654c36 59 Set(value_);
MikamiUitOpen 33:50b8f7654c36 60 return true;
MikamiUitOpen 33:50b8f7654c36 61 }
MikamiUitOpen 33:50b8f7654c36 62
MikamiUitOpen 33:50b8f7654c36 63 // 引数の数値を Label に表示する
MikamiUitOpen 33:50b8f7654c36 64 void NumericUpDown::Set(uint32_t frq)
MikamiUitOpen 33:50b8f7654c36 65 {
MikamiUitOpen 33:50b8f7654c36 66 if (frq > MAX_) frq = MAX_;
MikamiUitOpen 33:50b8f7654c36 67 if (frq < MIN_) frq = MIN_;
MikamiUitOpen 33:50b8f7654c36 68 char frqCh[7];
MikamiUitOpen 33:50b8f7654c36 69 sprintf(frqCh, fmt_, frq);
MikamiUitOpen 33:50b8f7654c36 70
MikamiUitOpen 33:50b8f7654c36 71 for (int n=0; n<DIGIT_; n++)
MikamiUitOpen 33:50b8f7654c36 72 labels_[n]->Draw((string)""+frqCh[n]);
MikamiUitOpen 33:50b8f7654c36 73 value_ = frq;
MikamiUitOpen 33:50b8f7654c36 74 }
MikamiUitOpen 33:50b8f7654c36 75
MikamiUitOpen 33:50b8f7654c36 76 // 数値の up, down に使う三角形の描画
MikamiUitOpen 33:50b8f7654c36 77 void NumericUpDown::UpDownSymbol(uint16_t x, uint16_t y, int k)
MikamiUitOpen 33:50b8f7654c36 78 {
MikamiUitOpen 33:50b8f7654c36 79 lcd_.SetTextColor(GuiBase::ENUM_TEXT);
MikamiUitOpen 33:50b8f7654c36 80 Point *pt = k < DIGIT_ ? ptU_ : ptD_;
MikamiUitOpen 33:50b8f7654c36 81 int16_t y0 = k < DIGIT_ ? y - 25 : y + 31;
MikamiUitOpen 33:50b8f7654c36 82
MikamiUitOpen 33:50b8f7654c36 83 Point tri[3];
MikamiUitOpen 33:50b8f7654c36 84 for (int n=0; n<3; n++)
MikamiUitOpen 33:50b8f7654c36 85 {
MikamiUitOpen 33:50b8f7654c36 86 tri[n].X = pt[n].X + x + XW_*(k % DIGIT_) + 15;
MikamiUitOpen 33:50b8f7654c36 87 tri[n].Y = pt[n].Y + y0 - 46;
MikamiUitOpen 33:50b8f7654c36 88 }
MikamiUitOpen 33:50b8f7654c36 89 lcd_.FillPolygon(tri, 3);
MikamiUitOpen 33:50b8f7654c36 90 }
MikamiUitOpen 33:50b8f7654c36 91
MikamiUitOpen 33:50b8f7654c36 92 Point NumericUpDown::ptU_[] = {{0, 0}, {-SIZE_, SIZE_}, {SIZE_, SIZE_}};
MikamiUitOpen 33:50b8f7654c36 93 Point NumericUpDown::ptD_[] = {{0, SIZE_}, {SIZE_, 0}, {-SIZE_, 0}};
MikamiUitOpen 33:50b8f7654c36 94 }