2018年3月16日に開催されるCQ出版社インターフェース誌オフ会で紹介するプログラム

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Sat Mar 10 11:37:33 2018 +0000
Revision:
0:f00cf31ae154
1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:f00cf31ae154 1 //-----------------------------------------------------------
MikamiUitOpen 0:f00cf31ae154 2 // ButtonGroup class
MikamiUitOpen 0:f00cf31ae154 3 //
MikamiUitOpen 0:f00cf31ae154 4 // 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki
MikamiUitOpen 0:f00cf31ae154 5 //-----------------------------------------------------------
MikamiUitOpen 0:f00cf31ae154 6
MikamiUitOpen 0:f00cf31ae154 7 #include "ButtonGroup.hpp"
MikamiUitOpen 0:f00cf31ae154 8
MikamiUitOpen 0:f00cf31ae154 9 namespace Mikami
MikamiUitOpen 0:f00cf31ae154 10 {
MikamiUitOpen 0:f00cf31ae154 11 // Constructor
MikamiUitOpen 0:f00cf31ae154 12 ButtonGroup::ButtonGroup(
MikamiUitOpen 0:f00cf31ae154 13 uint16_t x0, uint16_t y0,
MikamiUitOpen 0:f00cf31ae154 14 uint16_t width, uint16_t height,
MikamiUitOpen 0:f00cf31ae154 15 uint16_t number, const string str[],
MikamiUitOpen 0:f00cf31ae154 16 uint16_t spaceX, uint16_t spaceY,
MikamiUitOpen 0:f00cf31ae154 17 uint16_t column, int touched,
MikamiUitOpen 0:f00cf31ae154 18 sFONT &fonts,
MikamiUitOpen 0:f00cf31ae154 19 uint32_t textColor, uint32_t backColor,
MikamiUitOpen 0:f00cf31ae154 20 uint32_t createdColor, uint32_t touchedColor,
MikamiUitOpen 0:f00cf31ae154 21 uint32_t inactiveColor, uint32_t inactiveTextColor)
MikamiUitOpen 0:f00cf31ae154 22 : TEXT_COLOR_(textColor), CREATED_COLOR_(createdColor),
MikamiUitOpen 0:f00cf31ae154 23 TOUCHED_COLOR_(touchedColor),
MikamiUitOpen 0:f00cf31ae154 24 NUMBER_(number), prevNum_(touched)
MikamiUitOpen 0:f00cf31ae154 25 {
MikamiUitOpen 0:f00cf31ae154 26 buttons_.SetSize(number);
MikamiUitOpen 0:f00cf31ae154 27 for (int n=0; n<number; n++)
MikamiUitOpen 0:f00cf31ae154 28 {
MikamiUitOpen 0:f00cf31ae154 29 div_t u1 = div(n, column);
MikamiUitOpen 0:f00cf31ae154 30 uint16_t x = x0 + u1.rem*(width + spaceX);
MikamiUitOpen 0:f00cf31ae154 31 uint16_t y = y0 + u1.quot*(height + spaceY);
MikamiUitOpen 0:f00cf31ae154 32 buttons_[n] =
MikamiUitOpen 0:f00cf31ae154 33 new Button(x, y, width, height, str[n], fonts,
MikamiUitOpen 0:f00cf31ae154 34 textColor, backColor,
MikamiUitOpen 0:f00cf31ae154 35 createdColor, touchedColor,
MikamiUitOpen 0:f00cf31ae154 36 inactiveColor, inactiveTextColor);
MikamiUitOpen 0:f00cf31ae154 37 }
MikamiUitOpen 0:f00cf31ae154 38 // On created, set touched color as needed
MikamiUitOpen 0:f00cf31ae154 39 if (touched >= 0) TouchedColor(touched);
MikamiUitOpen 0:f00cf31ae154 40 }
MikamiUitOpen 0:f00cf31ae154 41
MikamiUitOpen 0:f00cf31ae154 42 // Draw button
MikamiUitOpen 0:f00cf31ae154 43 bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor)
MikamiUitOpen 0:f00cf31ae154 44 {
MikamiUitOpen 0:f00cf31ae154 45 if (!Range(num)) return false;
MikamiUitOpen 0:f00cf31ae154 46 buttons_[num]->Draw(color, textColor);
MikamiUitOpen 0:f00cf31ae154 47 return true;
MikamiUitOpen 0:f00cf31ae154 48 }
MikamiUitOpen 0:f00cf31ae154 49
MikamiUitOpen 0:f00cf31ae154 50 // Change to touched color
MikamiUitOpen 0:f00cf31ae154 51 bool ButtonGroup::TouchedColor(int num)
MikamiUitOpen 0:f00cf31ae154 52 {
MikamiUitOpen 0:f00cf31ae154 53 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 0:f00cf31ae154 54 return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 0:f00cf31ae154 55 }
MikamiUitOpen 0:f00cf31ae154 56
MikamiUitOpen 0:f00cf31ae154 57 // Erase button
MikamiUitOpen 0:f00cf31ae154 58 bool ButtonGroup::Erase(int num)
MikamiUitOpen 0:f00cf31ae154 59 {
MikamiUitOpen 0:f00cf31ae154 60 if (!Range(num)) return false;
MikamiUitOpen 0:f00cf31ae154 61 buttons_[num]->Erase();
MikamiUitOpen 0:f00cf31ae154 62 return true;
MikamiUitOpen 0:f00cf31ae154 63 }
MikamiUitOpen 0:f00cf31ae154 64
MikamiUitOpen 0:f00cf31ae154 65 // Check touch detected for specified button
MikamiUitOpen 0:f00cf31ae154 66 bool ButtonGroup::Touched(int num)
MikamiUitOpen 0:f00cf31ae154 67 {
MikamiUitOpen 0:f00cf31ae154 68 if (!Range(num)) return false;
MikamiUitOpen 0:f00cf31ae154 69 if (!buttons_[num]->IsActive()) return false;
MikamiUitOpen 0:f00cf31ae154 70 int touched;
MikamiUitOpen 0:f00cf31ae154 71 if (!GetTouchedNumber(touched)) return false;
MikamiUitOpen 0:f00cf31ae154 72 bool rtn = (touched == num) ? true : false;
MikamiUitOpen 0:f00cf31ae154 73 return rtn;
MikamiUitOpen 0:f00cf31ae154 74 }
MikamiUitOpen 0:f00cf31ae154 75
MikamiUitOpen 0:f00cf31ae154 76 // Get touched number, return value: true or false
MikamiUitOpen 0:f00cf31ae154 77 bool ButtonGroup::GetTouchedNumber(int &num)
MikamiUitOpen 0:f00cf31ae154 78 {
MikamiUitOpen 0:f00cf31ae154 79 bool rtn = false;
MikamiUitOpen 0:f00cf31ae154 80 if (GuiBase::PanelTouched())
MikamiUitOpen 0:f00cf31ae154 81 {
MikamiUitOpen 0:f00cf31ae154 82 for (int n=0; n<NUMBER_; n++)
MikamiUitOpen 0:f00cf31ae154 83 if (buttons_[n]->IsOnButton() &&
MikamiUitOpen 0:f00cf31ae154 84 buttons_[n]->IsActive())
MikamiUitOpen 0:f00cf31ae154 85 {
MikamiUitOpen 0:f00cf31ae154 86 num = n;
MikamiUitOpen 0:f00cf31ae154 87 rtn = true;
MikamiUitOpen 0:f00cf31ae154 88 }
MikamiUitOpen 0:f00cf31ae154 89
MikamiUitOpen 0:f00cf31ae154 90 if (!rtn) return false;
MikamiUitOpen 0:f00cf31ae154 91 }
MikamiUitOpen 0:f00cf31ae154 92 else
MikamiUitOpen 0:f00cf31ae154 93 return false;
MikamiUitOpen 0:f00cf31ae154 94
MikamiUitOpen 0:f00cf31ae154 95 buttons_[num]->Draw(TOUCHED_COLOR_);
MikamiUitOpen 0:f00cf31ae154 96 if ((prevNum_ >= 0) && (prevNum_ != num))
MikamiUitOpen 0:f00cf31ae154 97 buttons_[prevNum_]->Draw();
MikamiUitOpen 0:f00cf31ae154 98 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 0:f00cf31ae154 99 return true;
MikamiUitOpen 0:f00cf31ae154 100 }
MikamiUitOpen 0:f00cf31ae154 101
MikamiUitOpen 0:f00cf31ae154 102 // Get touched number, return value: touched number
MikamiUitOpen 0:f00cf31ae154 103 int ButtonGroup::GetTouchedNumber()
MikamiUitOpen 0:f00cf31ae154 104 {
MikamiUitOpen 0:f00cf31ae154 105 int num;
MikamiUitOpen 0:f00cf31ae154 106 if (GetTouchedNumber(num))
MikamiUitOpen 0:f00cf31ae154 107 return num;
MikamiUitOpen 0:f00cf31ae154 108 else
MikamiUitOpen 0:f00cf31ae154 109 return -1;
MikamiUitOpen 0:f00cf31ae154 110 }
MikamiUitOpen 0:f00cf31ae154 111
MikamiUitOpen 0:f00cf31ae154 112 // Wait until touched and get touched number
MikamiUitOpen 0:f00cf31ae154 113 int ButtonGroup::WaitTouchedAndGet()
MikamiUitOpen 0:f00cf31ae154 114 {
MikamiUitOpen 0:f00cf31ae154 115 int num;
MikamiUitOpen 0:f00cf31ae154 116 while (!GetTouchedNumber(num)) {}
MikamiUitOpen 0:f00cf31ae154 117 return num;
MikamiUitOpen 0:f00cf31ae154 118 }
MikamiUitOpen 0:f00cf31ae154 119
MikamiUitOpen 0:f00cf31ae154 120 // Activate and inactivate button(s)
MikamiUitOpen 0:f00cf31ae154 121 bool ButtonGroup::Activate(int num)
MikamiUitOpen 0:f00cf31ae154 122 {
MikamiUitOpen 0:f00cf31ae154 123 if (!Range(num)) return false;
MikamiUitOpen 0:f00cf31ae154 124 buttons_[num]->Activate();
MikamiUitOpen 0:f00cf31ae154 125 return true;
MikamiUitOpen 0:f00cf31ae154 126 }
MikamiUitOpen 0:f00cf31ae154 127 bool ButtonGroup::Inactivate(int num)
MikamiUitOpen 0:f00cf31ae154 128 {
MikamiUitOpen 0:f00cf31ae154 129 if (!Range(num)) return false;
MikamiUitOpen 0:f00cf31ae154 130 buttons_[num]->Inactivate();
MikamiUitOpen 0:f00cf31ae154 131 return true;
MikamiUitOpen 0:f00cf31ae154 132 }
MikamiUitOpen 0:f00cf31ae154 133 }
MikamiUitOpen 0:f00cf31ae154 134