CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラム.1次IIRフィルタの係数をターミナルから変更できる. http://seminar.cqpub.co.jp/ccm/ES18-0020

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Wed Nov 08 11:10:56 2017 +0000
Revision:
2:aa11055138a2
Parent:
0:47718d3154d9
3

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:47718d3154d9 1 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 2 // ButtonGroup class
MikamiUitOpen 0:47718d3154d9 3 //
MikamiUitOpen 0:47718d3154d9 4 // 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki
MikamiUitOpen 0:47718d3154d9 5 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 6
MikamiUitOpen 0:47718d3154d9 7 #include "ButtonGroup.hpp"
MikamiUitOpen 0:47718d3154d9 8
MikamiUitOpen 0:47718d3154d9 9 namespace Mikami
MikamiUitOpen 0:47718d3154d9 10 {
MikamiUitOpen 0:47718d3154d9 11 // Constructor
MikamiUitOpen 0:47718d3154d9 12 ButtonGroup::ButtonGroup(
MikamiUitOpen 0:47718d3154d9 13 uint16_t x0, uint16_t y0,
MikamiUitOpen 0:47718d3154d9 14 uint16_t width, uint16_t height,
MikamiUitOpen 0:47718d3154d9 15 uint16_t number, const string str[],
MikamiUitOpen 0:47718d3154d9 16 uint16_t spaceX, uint16_t spaceY,
MikamiUitOpen 0:47718d3154d9 17 uint16_t column, int touched,
MikamiUitOpen 0:47718d3154d9 18 sFONT &fonts,
MikamiUitOpen 0:47718d3154d9 19 uint32_t textColor, uint32_t backColor,
MikamiUitOpen 0:47718d3154d9 20 uint32_t createdColor, uint32_t touchedColor,
MikamiUitOpen 0:47718d3154d9 21 uint32_t inactiveColor, uint32_t inactiveTextColor)
MikamiUitOpen 0:47718d3154d9 22 : TEXT_COLOR_(textColor), CREATED_COLOR_(createdColor),
MikamiUitOpen 0:47718d3154d9 23 TOUCHED_COLOR_(touchedColor),
MikamiUitOpen 0:47718d3154d9 24 NUMBER_(number), prevNum_(touched)
MikamiUitOpen 0:47718d3154d9 25 {
MikamiUitOpen 0:47718d3154d9 26 buttons_.SetSize(number);
MikamiUitOpen 0:47718d3154d9 27 for (int n=0; n<number; n++)
MikamiUitOpen 0:47718d3154d9 28 {
MikamiUitOpen 0:47718d3154d9 29 div_t u1 = div(n, column);
MikamiUitOpen 0:47718d3154d9 30 uint16_t x = x0 + u1.rem*(width + spaceX);
MikamiUitOpen 0:47718d3154d9 31 uint16_t y = y0 + u1.quot*(height + spaceY);
MikamiUitOpen 0:47718d3154d9 32 buttons_[n] =
MikamiUitOpen 0:47718d3154d9 33 new Button(x, y, width, height, str[n], fonts,
MikamiUitOpen 0:47718d3154d9 34 textColor, backColor,
MikamiUitOpen 0:47718d3154d9 35 createdColor, touchedColor,
MikamiUitOpen 0:47718d3154d9 36 inactiveColor, inactiveTextColor);
MikamiUitOpen 0:47718d3154d9 37 }
MikamiUitOpen 0:47718d3154d9 38 // On created, set touched color as needed
MikamiUitOpen 0:47718d3154d9 39 if (touched >= 0) TouchedColor(touched);
MikamiUitOpen 0:47718d3154d9 40 }
MikamiUitOpen 0:47718d3154d9 41
MikamiUitOpen 0:47718d3154d9 42 // Draw button
MikamiUitOpen 0:47718d3154d9 43 bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor)
MikamiUitOpen 0:47718d3154d9 44 {
MikamiUitOpen 0:47718d3154d9 45 if (!Range(num)) return false;
MikamiUitOpen 0:47718d3154d9 46 buttons_[num]->Draw(color, textColor);
MikamiUitOpen 0:47718d3154d9 47 return true;
MikamiUitOpen 0:47718d3154d9 48 }
MikamiUitOpen 0:47718d3154d9 49
MikamiUitOpen 0:47718d3154d9 50 // Change to touched color
MikamiUitOpen 0:47718d3154d9 51 bool ButtonGroup::TouchedColor(int num)
MikamiUitOpen 0:47718d3154d9 52 {
MikamiUitOpen 0:47718d3154d9 53 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 0:47718d3154d9 54 return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 0:47718d3154d9 55 }
MikamiUitOpen 0:47718d3154d9 56
MikamiUitOpen 0:47718d3154d9 57 // Erase button
MikamiUitOpen 0:47718d3154d9 58 bool ButtonGroup::Erase(int num)
MikamiUitOpen 0:47718d3154d9 59 {
MikamiUitOpen 0:47718d3154d9 60 if (!Range(num)) return false;
MikamiUitOpen 0:47718d3154d9 61 buttons_[num]->Erase();
MikamiUitOpen 0:47718d3154d9 62 return true;
MikamiUitOpen 0:47718d3154d9 63 }
MikamiUitOpen 0:47718d3154d9 64
MikamiUitOpen 0:47718d3154d9 65 // Check touch detected for specified button
MikamiUitOpen 0:47718d3154d9 66 bool ButtonGroup::Touched(int num)
MikamiUitOpen 0:47718d3154d9 67 {
MikamiUitOpen 0:47718d3154d9 68 if (!Range(num)) return false;
MikamiUitOpen 0:47718d3154d9 69 if (!buttons_[num]->IsActive()) return false;
MikamiUitOpen 0:47718d3154d9 70 int touched;
MikamiUitOpen 0:47718d3154d9 71 if (!GetTouchedNumber(touched)) return false;
MikamiUitOpen 0:47718d3154d9 72 bool rtn = (touched == num) ? true : false;
MikamiUitOpen 0:47718d3154d9 73 return rtn;
MikamiUitOpen 0:47718d3154d9 74 }
MikamiUitOpen 0:47718d3154d9 75
MikamiUitOpen 0:47718d3154d9 76 // Get touched number, return value: true or false
MikamiUitOpen 0:47718d3154d9 77 bool ButtonGroup::GetTouchedNumber(int &num)
MikamiUitOpen 0:47718d3154d9 78 {
MikamiUitOpen 0:47718d3154d9 79 bool rtn = false;
MikamiUitOpen 0:47718d3154d9 80 if (GuiBase::PanelTouched())
MikamiUitOpen 0:47718d3154d9 81 {
MikamiUitOpen 0:47718d3154d9 82 for (int n=0; n<NUMBER_; n++)
MikamiUitOpen 0:47718d3154d9 83 if (buttons_[n]->IsOnButton() &&
MikamiUitOpen 0:47718d3154d9 84 buttons_[n]->IsActive())
MikamiUitOpen 0:47718d3154d9 85 {
MikamiUitOpen 0:47718d3154d9 86 num = n;
MikamiUitOpen 0:47718d3154d9 87 rtn = true;
MikamiUitOpen 0:47718d3154d9 88 }
MikamiUitOpen 0:47718d3154d9 89
MikamiUitOpen 0:47718d3154d9 90 if (!rtn) return false;
MikamiUitOpen 0:47718d3154d9 91 }
MikamiUitOpen 0:47718d3154d9 92 else
MikamiUitOpen 0:47718d3154d9 93 return false;
MikamiUitOpen 0:47718d3154d9 94
MikamiUitOpen 0:47718d3154d9 95 buttons_[num]->Draw(TOUCHED_COLOR_);
MikamiUitOpen 0:47718d3154d9 96 if ((prevNum_ >= 0) && (prevNum_ != num))
MikamiUitOpen 0:47718d3154d9 97 buttons_[prevNum_]->Draw();
MikamiUitOpen 0:47718d3154d9 98 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 0:47718d3154d9 99 return true;
MikamiUitOpen 0:47718d3154d9 100 }
MikamiUitOpen 0:47718d3154d9 101
MikamiUitOpen 0:47718d3154d9 102 // Get touched number, return value: touched number
MikamiUitOpen 0:47718d3154d9 103 int ButtonGroup::GetTouchedNumber()
MikamiUitOpen 0:47718d3154d9 104 {
MikamiUitOpen 0:47718d3154d9 105 int num;
MikamiUitOpen 0:47718d3154d9 106 if (GetTouchedNumber(num))
MikamiUitOpen 0:47718d3154d9 107 return num;
MikamiUitOpen 0:47718d3154d9 108 else
MikamiUitOpen 0:47718d3154d9 109 return -1;
MikamiUitOpen 0:47718d3154d9 110 }
MikamiUitOpen 0:47718d3154d9 111
MikamiUitOpen 0:47718d3154d9 112 // Wait until touched and get touched number
MikamiUitOpen 0:47718d3154d9 113 int ButtonGroup::WaitTouchedAndGet()
MikamiUitOpen 0:47718d3154d9 114 {
MikamiUitOpen 0:47718d3154d9 115 int num;
MikamiUitOpen 0:47718d3154d9 116 while (!GetTouchedNumber(num)) {}
MikamiUitOpen 0:47718d3154d9 117 return num;
MikamiUitOpen 0:47718d3154d9 118 }
MikamiUitOpen 0:47718d3154d9 119
MikamiUitOpen 0:47718d3154d9 120 // Activate and inactivate button(s)
MikamiUitOpen 0:47718d3154d9 121 bool ButtonGroup::Activate(int num)
MikamiUitOpen 0:47718d3154d9 122 {
MikamiUitOpen 0:47718d3154d9 123 if (!Range(num)) return false;
MikamiUitOpen 0:47718d3154d9 124 buttons_[num]->Activate();
MikamiUitOpen 0:47718d3154d9 125 return true;
MikamiUitOpen 0:47718d3154d9 126 }
MikamiUitOpen 0:47718d3154d9 127 bool ButtonGroup::Inactivate(int num)
MikamiUitOpen 0:47718d3154d9 128 {
MikamiUitOpen 0:47718d3154d9 129 if (!Range(num)) return false;
MikamiUitOpen 0:47718d3154d9 130 buttons_[num]->Inactivate();
MikamiUitOpen 0:47718d3154d9 131 return true;
MikamiUitOpen 0:47718d3154d9 132 }
MikamiUitOpen 0:47718d3154d9 133 }
MikamiUitOpen 0:47718d3154d9 134