CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラム.1次IIRフィルタの係数をターミナルから変更できる. http://seminar.cqpub.co.jp/ccm/ES18-0020

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Wed Nov 08 11:10:56 2017 +0000
Revision:
2:aa11055138a2
Parent:
0:47718d3154d9
3

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:47718d3154d9 1 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 2 // Button class handling multi-touch
MikamiUitOpen 0:47718d3154d9 3 // Multi-touch: Enabled (default)
MikamiUitOpen 0:47718d3154d9 4 //
MikamiUitOpen 0:47718d3154d9 5 // 2016/04/08, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:47718d3154d9 6 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 7
MikamiUitOpen 0:47718d3154d9 8 #include "Button.hpp"
MikamiUitOpen 0:47718d3154d9 9
MikamiUitOpen 0:47718d3154d9 10 namespace Mikami
MikamiUitOpen 0:47718d3154d9 11 {
MikamiUitOpen 0:47718d3154d9 12 // Draw button
MikamiUitOpen 0:47718d3154d9 13 void Button::Draw(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:47718d3154d9 14 {
MikamiUitOpen 0:47718d3154d9 15 if (color == BACK_COLOR_) active_ = true;
MikamiUitOpen 0:47718d3154d9 16 if (!active_) return;
MikamiUitOpen 0:47718d3154d9 17 lcd_.SetTextColor(color);
MikamiUitOpen 0:47718d3154d9 18 lcd_.FillRect(X_, Y_, W_, H_);
MikamiUitOpen 0:47718d3154d9 19
MikamiUitOpen 0:47718d3154d9 20 if (STR_.length() != 0)
MikamiUitOpen 0:47718d3154d9 21 {
MikamiUitOpen 0:47718d3154d9 22 lcd_.SetFont(FONTS_);
MikamiUitOpen 0:47718d3154d9 23 lcd_.SetBackColor(color);
MikamiUitOpen 0:47718d3154d9 24 lcd_.SetTextColor(textColor);
MikamiUitOpen 0:47718d3154d9 25 uint16_t x0 = X_ + (W_ - FONTS_->Width*(STR_.length()))/2;
MikamiUitOpen 0:47718d3154d9 26 uint16_t y0 = Y_ + (H_ - FONTS_->Height)/2 + 1;
MikamiUitOpen 0:47718d3154d9 27 DrawString(x0, y0, STR_);
MikamiUitOpen 0:47718d3154d9 28 lcd_.SetBackColor(BACK_COLOR_); // recover back color
MikamiUitOpen 0:47718d3154d9 29 }
MikamiUitOpen 0:47718d3154d9 30 }
MikamiUitOpen 0:47718d3154d9 31
MikamiUitOpen 0:47718d3154d9 32 // Check touch detected
MikamiUitOpen 0:47718d3154d9 33 bool Button::Touched()
MikamiUitOpen 0:47718d3154d9 34 {
MikamiUitOpen 0:47718d3154d9 35 if (!active_) return false;
MikamiUitOpen 0:47718d3154d9 36 if (!PanelTouched()) return false;
MikamiUitOpen 0:47718d3154d9 37 if (!IsOnButton()) return false;
MikamiUitOpen 0:47718d3154d9 38 Draw(TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 0:47718d3154d9 39 return true;
MikamiUitOpen 0:47718d3154d9 40 }
MikamiUitOpen 0:47718d3154d9 41
MikamiUitOpen 0:47718d3154d9 42 // If touched position is on the button, return true
MikamiUitOpen 0:47718d3154d9 43 bool Button::IsOnButton()
MikamiUitOpen 0:47718d3154d9 44 {
MikamiUitOpen 0:47718d3154d9 45 int nTouch = multiTouch_ ? state_.touchDetected : 1;
MikamiUitOpen 0:47718d3154d9 46 for (int n=0; n<nTouch; n++)
MikamiUitOpen 0:47718d3154d9 47 {
MikamiUitOpen 0:47718d3154d9 48 uint16_t x = state_.touchX[n];
MikamiUitOpen 0:47718d3154d9 49 uint16_t y = state_.touchY[n];
MikamiUitOpen 0:47718d3154d9 50 if ( (X_ <= x) && (x <= X_+W_) &&
MikamiUitOpen 0:47718d3154d9 51 (Y_ <= y) && (y <= Y_+H_) ) return true;
MikamiUitOpen 0:47718d3154d9 52 }
MikamiUitOpen 0:47718d3154d9 53 return false;
MikamiUitOpen 0:47718d3154d9 54 }
MikamiUitOpen 0:47718d3154d9 55
MikamiUitOpen 0:47718d3154d9 56 void Button::Activate()
MikamiUitOpen 0:47718d3154d9 57 {
MikamiUitOpen 0:47718d3154d9 58 active_ = true;
MikamiUitOpen 0:47718d3154d9 59 Draw();
MikamiUitOpen 0:47718d3154d9 60 }
MikamiUitOpen 0:47718d3154d9 61
MikamiUitOpen 0:47718d3154d9 62 void Button::Inactivate()
MikamiUitOpen 0:47718d3154d9 63 {
MikamiUitOpen 0:47718d3154d9 64 Draw(INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_);
MikamiUitOpen 0:47718d3154d9 65 active_ = false;
MikamiUitOpen 0:47718d3154d9 66 }
MikamiUitOpen 0:47718d3154d9 67 }