CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラム.1次IIRフィルタの係数をターミナルから変更できる. http://seminar.cqpub.co.jp/ccm/ES18-0020

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Mon Oct 09 02:36:11 2017 +0000
Revision:
0:47718d3154d9
1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:47718d3154d9 1 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 2 // NumericUpDown class
MikamiUitOpen 0:47718d3154d9 3 // 指定された桁を up/down する GUI 部品
MikamiUitOpen 0:47718d3154d9 4 // 6 桁まで可能
MikamiUitOpen 0:47718d3154d9 5 //
MikamiUitOpen 0:47718d3154d9 6 // 2017/08/21, Copyright (c) 2017 MIKAMI, Naoki
MikamiUitOpen 0:47718d3154d9 7 //-----------------------------------------------------------
MikamiUitOpen 0:47718d3154d9 8
MikamiUitOpen 0:47718d3154d9 9 #include "NumericUpDown.hpp"
MikamiUitOpen 0:47718d3154d9 10
MikamiUitOpen 0:47718d3154d9 11 namespace Mikami
MikamiUitOpen 0:47718d3154d9 12 {
MikamiUitOpen 0:47718d3154d9 13 // digit 表示する桁数
MikamiUitOpen 0:47718d3154d9 14 // initVal 最初に表示する数値
MikamiUitOpen 0:47718d3154d9 15 NumericUpDown::NumericUpDown(uint16_t digit, uint16_t x0, uint16_t y0,
MikamiUitOpen 0:47718d3154d9 16 uint32_t initVal, uint32_t max, uint32_t min,
MikamiUitOpen 0:47718d3154d9 17 string unit, float delay)
MikamiUitOpen 0:47718d3154d9 18 : DIGIT_(digit), X0_(x0), Y0_(y0), MAX_(max), MIN_(min),
MikamiUitOpen 0:47718d3154d9 19 POW10_(6, (uint32_t []){1, 10, 100, 1000, 10000, 10000}),
MikamiUitOpen 0:47718d3154d9 20 numUd_(-1), value_(initVal),
MikamiUitOpen 0:47718d3154d9 21 delay_(delay), labels_(digit), lcd_(GuiBase::GetLcd())
MikamiUitOpen 0:47718d3154d9 22 {
MikamiUitOpen 0:47718d3154d9 23 MBED_ASSERT(DIGIT_ <= 6); // 6 桁まで
MikamiUitOpen 0:47718d3154d9 24 sprintf(fmt_, "%%""0%1dd", DIGIT_);
MikamiUitOpen 0:47718d3154d9 25 for (int n=0; n<DIGIT_; n++)
MikamiUitOpen 0:47718d3154d9 26 labels_[n] = new Label(
MikamiUitOpen 0:47718d3154d9 27 X0_+10+n*XW_, Y0_-46, "", Label::LEFT, Font16);
MikamiUitOpen 0:47718d3154d9 28 Set(initVal); // 初期値として表示
MikamiUitOpen 0:47718d3154d9 29 Label lbUnit(X0_+0+DIGIT_*XW_, Y0_-46, unit, Label::LEFT, Font16);
MikamiUitOpen 0:47718d3154d9 30 Array<string> nonString(DIGIT_*2, "");
MikamiUitOpen 0:47718d3154d9 31 ud_ = new ButtonGroup(X0_, Y0_-81, 30, 30, DIGIT_*2, nonString,
MikamiUitOpen 0:47718d3154d9 32 XW_-30, 22, DIGIT_);
MikamiUitOpen 0:47718d3154d9 33 for (int n=0; n<DIGIT_*2; n++) UpDownSymbol(X0_, Y0_, n);
MikamiUitOpen 0:47718d3154d9 34 }
MikamiUitOpen 0:47718d3154d9 35
MikamiUitOpen 0:47718d3154d9 36 // Up, Down をタッチした場合は対応する数値を +1 または -1 する
MikamiUitOpen 0:47718d3154d9 37 bool NumericUpDown::Touched()
MikamiUitOpen 0:47718d3154d9 38 {
MikamiUitOpen 0:47718d3154d9 39 if (!delay_.IsEnabled()) return false;
MikamiUitOpen 0:47718d3154d9 40 int num;
MikamiUitOpen 0:47718d3154d9 41 if (!ud_->GetTouchedNumber(num)) return false;
MikamiUitOpen 0:47718d3154d9 42
MikamiUitOpen 0:47718d3154d9 43 // タッチ後一定の時間が経過してから,再びタッチの検出を有効にするため
MikamiUitOpen 0:47718d3154d9 44 delay_.Disable();
MikamiUitOpen 0:47718d3154d9 45
MikamiUitOpen 0:47718d3154d9 46 // 三角を再描画
MikamiUitOpen 0:47718d3154d9 47 UpDownSymbol(X0_, Y0_, num);
MikamiUitOpen 0:47718d3154d9 48 if (numUd_ != -1) UpDownSymbol(X0_, Y0_, numUd_);
MikamiUitOpen 0:47718d3154d9 49 numUd_ = num;
MikamiUitOpen 0:47718d3154d9 50
MikamiUitOpen 0:47718d3154d9 51 int index = num % DIGIT_;
MikamiUitOpen 0:47718d3154d9 52 if (num < DIGIT_) value_ += POW10_[DIGIT_-index-1];
MikamiUitOpen 0:47718d3154d9 53 else
MikamiUitOpen 0:47718d3154d9 54 if (index != 0)
MikamiUitOpen 0:47718d3154d9 55 value_ -= POW10_[DIGIT_-index-1];
MikamiUitOpen 0:47718d3154d9 56 else
MikamiUitOpen 0:47718d3154d9 57 if (value_ >= POW10_[DIGIT_-1])
MikamiUitOpen 0:47718d3154d9 58 value_ -= POW10_[DIGIT_-index-1];
MikamiUitOpen 0:47718d3154d9 59 Set(value_);
MikamiUitOpen 0:47718d3154d9 60 return true;
MikamiUitOpen 0:47718d3154d9 61 }
MikamiUitOpen 0:47718d3154d9 62
MikamiUitOpen 0:47718d3154d9 63 // 引数の数値を Label に表示する
MikamiUitOpen 0:47718d3154d9 64 void NumericUpDown::Set(uint32_t frq)
MikamiUitOpen 0:47718d3154d9 65 {
MikamiUitOpen 0:47718d3154d9 66 if (frq > MAX_) frq = MAX_;
MikamiUitOpen 0:47718d3154d9 67 if (frq < MIN_) frq = MIN_;
MikamiUitOpen 0:47718d3154d9 68 char frqCh[7];
MikamiUitOpen 0:47718d3154d9 69 sprintf(frqCh, fmt_, frq);
MikamiUitOpen 0:47718d3154d9 70
MikamiUitOpen 0:47718d3154d9 71 for (int n=0; n<DIGIT_; n++)
MikamiUitOpen 0:47718d3154d9 72 labels_[n]->Draw((string)""+frqCh[n]);
MikamiUitOpen 0:47718d3154d9 73 value_ = frq;
MikamiUitOpen 0:47718d3154d9 74 }
MikamiUitOpen 0:47718d3154d9 75
MikamiUitOpen 0:47718d3154d9 76 // 数値の up, down に使う三角形の描画
MikamiUitOpen 0:47718d3154d9 77 void NumericUpDown::UpDownSymbol(uint16_t x, uint16_t y, int k)
MikamiUitOpen 0:47718d3154d9 78 {
MikamiUitOpen 0:47718d3154d9 79 lcd_.SetTextColor(GuiBase::ENUM_TEXT);
MikamiUitOpen 0:47718d3154d9 80 Point *pt = k < DIGIT_ ? ptU_ : ptD_;
MikamiUitOpen 0:47718d3154d9 81 int16_t y0 = k < DIGIT_ ? y - 25 : y + 31;
MikamiUitOpen 0:47718d3154d9 82
MikamiUitOpen 0:47718d3154d9 83 Point tri[3];
MikamiUitOpen 0:47718d3154d9 84 for (int n=0; n<3; n++)
MikamiUitOpen 0:47718d3154d9 85 {
MikamiUitOpen 0:47718d3154d9 86 tri[n].X = pt[n].X + x + XW_*(k % DIGIT_) + 15;
MikamiUitOpen 0:47718d3154d9 87 tri[n].Y = pt[n].Y + y0 - 46;
MikamiUitOpen 0:47718d3154d9 88 }
MikamiUitOpen 0:47718d3154d9 89 lcd_.FillPolygon(tri, 3);
MikamiUitOpen 0:47718d3154d9 90 }
MikamiUitOpen 0:47718d3154d9 91
MikamiUitOpen 0:47718d3154d9 92 Point NumericUpDown::ptU_[] = {{0, 0}, {-SIZE_, SIZE_}, {SIZE_, SIZE_}};
MikamiUitOpen 0:47718d3154d9 93 Point NumericUpDown::ptD_[] = {{0, SIZE_}, {SIZE_, 0}, {-SIZE_, 0}};
MikamiUitOpen 0:47718d3154d9 94 }