CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラムを,入力として STM32F746 の内蔵 ADC を使うように変更したもの. http://seminar.cqpub.co.jp/ccm/ES18-0020

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Revision:
2:dd48e1e59daa
Parent:
1:501a83a5ee9d
diff -r 501a83a5ee9d -r dd48e1e59daa F746_Gui_New/ButtonGroup.cpp
--- a/F746_Gui_New/ButtonGroup.cpp	Wed Nov 08 11:43:52 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-//-----------------------------------------------------------
-//  ButtonGroup class
-//
-//  2017/01/25, Copyright (c) 2017 MIKAMI, Naoki
-//-----------------------------------------------------------
-
-#include "ButtonGroup.hpp"
-
-namespace Mikami
-{
-    // Constructor
-    ButtonGroup::ButtonGroup(
-            uint16_t x0, uint16_t y0,
-            uint16_t width, uint16_t height,
-            uint16_t number, const string str[],
-            uint16_t spaceX, uint16_t spaceY,
-            uint16_t column, int touched,
-            sFONT &fonts,
-            uint32_t textColor, uint32_t backColor,
-            uint32_t createdColor, uint32_t touchedColor,
-            uint32_t inactiveColor, uint32_t inactiveTextColor)
-        : TEXT_COLOR_(textColor), CREATED_COLOR_(createdColor),
-          TOUCHED_COLOR_(touchedColor),
-          NUMBER_(number), prevNum_(touched)
-    {
-        buttons_.SetSize(number);
-        for (int n=0; n<number; n++)
-        {
-            div_t u1 = div(n, column);
-            uint16_t x = x0 + u1.rem*(width + spaceX);
-            uint16_t y = y0 + u1.quot*(height + spaceY);
-            buttons_[n] =
-                new Button(x, y, width, height, str[n], fonts,
-                           textColor, backColor,
-                           createdColor, touchedColor,
-                           inactiveColor, inactiveTextColor);
-        }
-        // On created, set touched color as needed
-        if (touched >= 0) TouchedColor(touched);
-    }
-
-    // Draw button
-    bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor)
-    {
-        if (!Range(num)) return false;
-        buttons_[num]->Draw(color, textColor);
-        return true;
-    }
-
-    // Change to touched color
-    bool ButtonGroup::TouchedColor(int num)
-    {
-        if (prevNum_ != num) prevNum_ = num;
-        return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_);
-    }
-
-    // Erase button
-    bool ButtonGroup::Erase(int num)
-    {
-        if (!Range(num)) return false;
-        buttons_[num]->Erase();
-        return true;
-    }
-
-    // Check touch detected for specified button
-    bool ButtonGroup::Touched(int num)
-    {
-        if (!Range(num)) return false;
-        if (!buttons_[num]->IsActive()) return false;
-        int touched;
-        if (!GetTouchedNumber(touched)) return false;
-        bool rtn = (touched == num) ? true : false;
-        return rtn;
-    }
-
-    // Get touched number, return value: true or false
-    bool ButtonGroup::GetTouchedNumber(int &num)
-    {
-        bool rtn = false;
-        if (GuiBase::PanelTouched())
-        {
-            for (int n=0; n<NUMBER_; n++)
-                if (buttons_[n]->IsOnButton() &&
-                    buttons_[n]->IsActive())
-                {
-                    num = n;
-                    rtn = true;
-                }
-            
-            if (!rtn) return false;
-        }
-        else
-            return false;
-
-        buttons_[num]->Draw(TOUCHED_COLOR_);
-        if ((prevNum_ >= 0) && (prevNum_ != num))
-            buttons_[prevNum_]->Draw();
-        if (prevNum_ != num) prevNum_ = num;
-        return true;
-    }
-
-    // Get touched number, return value: touched number
-    int ButtonGroup::GetTouchedNumber()
-    {
-        int num;
-        if (GetTouchedNumber(num))
-            return num;
-        else
-            return -1;
-    }
-
-    // Wait until touched and get touched number
-    int ButtonGroup::WaitTouchedAndGet()
-    {
-        int num;
-        while (!GetTouchedNumber(num)) {}
-        return num;
-    }
-
-    // Activate and inactivate button(s)
-    bool ButtonGroup::Activate(int num)
-    {
-        if (!Range(num)) return false;
-        buttons_[num]->Activate();
-        return true;
-    }
-    bool ButtonGroup::Inactivate(int num)
-    {
-        if (!Range(num)) return false;
-        buttons_[num]->Inactivate();
-        return true;
-    }
-}
-