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CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラムを,入力として STM32F746 の内蔵 ADC を使うように変更したもの. http://seminar.cqpub.co.jp/ccm/ES18-0020
Dependencies: mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG
Diff: F746_Gui_New/ButtonGroup.hpp
- Revision:
- 2:dd48e1e59daa
- Parent:
- 1:501a83a5ee9d
--- a/F746_Gui_New/ButtonGroup.hpp Wed Nov 08 11:43:52 2017 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,95 +0,0 @@ -//----------------------------------------------------------- -// ButtonGroup class -- Header -// -// 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki -//----------------------------------------------------------- - -#ifndef F746_BUTTON_GROUP_HPP -#define F746_BUTTON_GROUP_HPP - -#include "Button.hpp" -#include "Array.hpp" - -namespace Mikami -{ - class ButtonGroup - { - public: - // Constructor - ButtonGroup(uint16_t x0, uint16_t y0, - uint16_t width, uint16_t height, - uint16_t number, const string str[], - uint16_t spaceX = 0, uint16_t spaceY = 0, - uint16_t column = 1, - int touched = -1, // number for button initially touched-color - sFONT &fonts = Font12, - uint32_t textColor = GuiBase::ENUM_TEXT, - uint32_t backColor = GuiBase::ENUM_BACK, - uint32_t createdColor = GuiBase::ENUM_CREATED, - uint32_t touchedColor = GuiBase::ENUM_TOUCHED, - uint32_t inactiveColor = GuiBase::ENUM_INACTIVE, - uint32_t inactiveTextColor = GuiBase::ENUM_INACTIVE_TEXT); - - // Destructor - virtual ~ButtonGroup() - { for (int n=0; n<NUMBER_; n++) delete buttons_[n]; } - - // Draw button - bool Draw(int num, uint32_t color, uint32_t textColor); - bool Draw(int num) { return Draw(num, CREATED_COLOR_, TEXT_COLOR_); } - - // Change to touched color - bool TouchedColor(int num); - - // Draw all buttons - void DrawAll(uint32_t color, uint32_t textColor) - { for (int n=0; n<NUMBER_; n++) Draw(n, color, textColor); } - void DrawAll() { DrawAll(CREATED_COLOR_, TEXT_COLOR_); } - - // Erase button - bool Erase(int num); - void EraseAll() - { for (int n=0; n<NUMBER_; n++) Erase(n); } - - // Check touch detected for specified button - bool Touched(int num); - - // Get touched number, return value: true or false - bool GetTouchedNumber(int &num); - // Get touched number, return value: touched number - int GetTouchedNumber(); - - // Wait until touched - void WaitTouched(int num) - { while (!Touched(num)) {} } - // Wait until touched and get touched number - int WaitTouchedAndGet(); - - // Activate and inactivate button(s) - bool Activate(int num); - void ActivateAll() - { for (int n=0; n<NUMBER_; n++) Activate(n); } - bool Inactivate(int num); - void InactivateAll() - { for (int n=0; n<NUMBER_; n++) Inactivate(n); } - - private: - const uint32_t TEXT_COLOR_; - const uint32_t CREATED_COLOR_; - const uint32_t TOUCHED_COLOR_; - const int NUMBER_; - - Array<Button *> buttons_; - __IO int prevNum_; - - // Check range of argument - bool Range(int n) - { return ((n >= 0) && (n < NUMBER_)); } - - // disallow copy constructor and assignment operator - ButtonGroup(const ButtonGroup&); - ButtonGroup& operator=(const ButtonGroup&); - }; -} -#endif // F746_BUTTON_GROUP_HPP -