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CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラムを,入力として STM32F746 の内蔵 ADC を使うように変更したもの. http://seminar.cqpub.co.jp/ccm/ES18-0020
Dependencies: mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG
Diff: F746_Gui_New/ButtonGroup.cpp
- Revision:
- 0:ab7a35d87173
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/F746_Gui_New/ButtonGroup.cpp Sat Oct 07 03:28:40 2017 +0000 @@ -0,0 +1,134 @@ +//----------------------------------------------------------- +// ButtonGroup class +// +// 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki +//----------------------------------------------------------- + +#include "ButtonGroup.hpp" + +namespace Mikami +{ + // Constructor + ButtonGroup::ButtonGroup( + uint16_t x0, uint16_t y0, + uint16_t width, uint16_t height, + uint16_t number, const string str[], + uint16_t spaceX, uint16_t spaceY, + uint16_t column, int touched, + sFONT &fonts, + uint32_t textColor, uint32_t backColor, + uint32_t createdColor, uint32_t touchedColor, + uint32_t inactiveColor, uint32_t inactiveTextColor) + : TEXT_COLOR_(textColor), CREATED_COLOR_(createdColor), + TOUCHED_COLOR_(touchedColor), + NUMBER_(number), prevNum_(touched) + { + buttons_.SetSize(number); + for (int n=0; n<number; n++) + { + div_t u1 = div(n, column); + uint16_t x = x0 + u1.rem*(width + spaceX); + uint16_t y = y0 + u1.quot*(height + spaceY); + buttons_[n] = + new Button(x, y, width, height, str[n], fonts, + textColor, backColor, + createdColor, touchedColor, + inactiveColor, inactiveTextColor); + } + // On created, set touched color as needed + if (touched >= 0) TouchedColor(touched); + } + + // Draw button + bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor) + { + if (!Range(num)) return false; + buttons_[num]->Draw(color, textColor); + return true; + } + + // Change to touched color + bool ButtonGroup::TouchedColor(int num) + { + if (prevNum_ != num) prevNum_ = num; + return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_); + } + + // Erase button + bool ButtonGroup::Erase(int num) + { + if (!Range(num)) return false; + buttons_[num]->Erase(); + return true; + } + + // Check touch detected for specified button + bool ButtonGroup::Touched(int num) + { + if (!Range(num)) return false; + if (!buttons_[num]->IsActive()) return false; + int touched; + if (!GetTouchedNumber(touched)) return false; + bool rtn = (touched == num) ? true : false; + return rtn; + } + + // Get touched number, return value: true or false + bool ButtonGroup::GetTouchedNumber(int &num) + { + bool rtn = false; + if (GuiBase::PanelTouched()) + { + for (int n=0; n<NUMBER_; n++) + if (buttons_[n]->IsOnButton() && + buttons_[n]->IsActive()) + { + num = n; + rtn = true; + } + + if (!rtn) return false; + } + else + return false; + + buttons_[num]->Draw(TOUCHED_COLOR_); + if ((prevNum_ >= 0) && (prevNum_ != num)) + buttons_[prevNum_]->Draw(); + if (prevNum_ != num) prevNum_ = num; + return true; + } + + // Get touched number, return value: touched number + int ButtonGroup::GetTouchedNumber() + { + int num; + if (GetTouchedNumber(num)) + return num; + else + return -1; + } + + // Wait until touched and get touched number + int ButtonGroup::WaitTouchedAndGet() + { + int num; + while (!GetTouchedNumber(num)) {} + return num; + } + + // Activate and inactivate button(s) + bool ButtonGroup::Activate(int num) + { + if (!Range(num)) return false; + buttons_[num]->Activate(); + return true; + } + bool ButtonGroup::Inactivate(int num) + { + if (!Range(num)) return false; + buttons_[num]->Inactivate(); + return true; + } +} +