CQエレクトロニクス・セミナ「実習・マイコンを動かしながら学ぶディジタル・フィルタ」で使うプログラムを,入力として STM32F746 の内蔵 ADC を使うように変更したもの. http://seminar.cqpub.co.jp/ccm/ES18-0020

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Sat Oct 07 03:28:40 2017 +0000
Revision:
0:ab7a35d87173
1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:ab7a35d87173 1 //-----------------------------------------------------------
MikamiUitOpen 0:ab7a35d87173 2 // BlinkLabel class -- derived class of Label class
MikamiUitOpen 0:ab7a35d87173 3 // For displaying error message
MikamiUitOpen 0:ab7a35d87173 4 //
MikamiUitOpen 0:ab7a35d87173 5 // 2017/01/25, Copyright (c) 2017 MIKAMI, Naoki
MikamiUitOpen 0:ab7a35d87173 6 //-----------------------------------------------------------
MikamiUitOpen 0:ab7a35d87173 7
MikamiUitOpen 0:ab7a35d87173 8 #ifndef F746_BLINK_LABEL_HPP
MikamiUitOpen 0:ab7a35d87173 9 #define F746_BLINK_LABEL_HPP
MikamiUitOpen 0:ab7a35d87173 10
MikamiUitOpen 0:ab7a35d87173 11 #include "Label.hpp"
MikamiUitOpen 0:ab7a35d87173 12 #include "ResetButton.hpp"
MikamiUitOpen 0:ab7a35d87173 13
MikamiUitOpen 0:ab7a35d87173 14 namespace Mikami
MikamiUitOpen 0:ab7a35d87173 15 {
MikamiUitOpen 0:ab7a35d87173 16 class BlinkLabel : public Label
MikamiUitOpen 0:ab7a35d87173 17 {
MikamiUitOpen 0:ab7a35d87173 18 public:
MikamiUitOpen 0:ab7a35d87173 19 // Constructor
MikamiUitOpen 0:ab7a35d87173 20 BlinkLabel(uint16_t x, uint16_t y, const string str,
MikamiUitOpen 0:ab7a35d87173 21 TextAlignMode mode = LEFT,
MikamiUitOpen 0:ab7a35d87173 22 sFONT &fonts = Font20,
MikamiUitOpen 0:ab7a35d87173 23 uint32_t textColor = LCD_COLOR_RED,
MikamiUitOpen 0:ab7a35d87173 24 uint32_t backColor = GuiBase::ENUM_BACK,
MikamiUitOpen 0:ab7a35d87173 25 uint32_t on = 500, uint32_t off = 200)
MikamiUitOpen 0:ab7a35d87173 26 : Label(x, y, str, mode, fonts, textColor, backColor)
MikamiUitOpen 0:ab7a35d87173 27 {
MikamiUitOpen 0:ab7a35d87173 28 ResetButton reset;
MikamiUitOpen 0:ab7a35d87173 29 while (true) // Blinking here
MikamiUitOpen 0:ab7a35d87173 30 {
MikamiUitOpen 0:ab7a35d87173 31 wait_ms(on);
MikamiUitOpen 0:ab7a35d87173 32 Draw(backColor);
MikamiUitOpen 0:ab7a35d87173 33 wait_ms(off);
MikamiUitOpen 0:ab7a35d87173 34 Draw(textColor);
MikamiUitOpen 0:ab7a35d87173 35 reset.DoIfTouched();
MikamiUitOpen 0:ab7a35d87173 36 }
MikamiUitOpen 0:ab7a35d87173 37 }
MikamiUitOpen 0:ab7a35d87173 38
MikamiUitOpen 0:ab7a35d87173 39 private:
MikamiUitOpen 0:ab7a35d87173 40 // disallow copy constructor and assignment operator
MikamiUitOpen 0:ab7a35d87173 41 BlinkLabel(const BlinkLabel&);
MikamiUitOpen 0:ab7a35d87173 42 BlinkLabel& operator=(const BlinkLabel&);
MikamiUitOpen 0:ab7a35d87173 43 };
MikamiUitOpen 0:ab7a35d87173 44 }
MikamiUitOpen 0:ab7a35d87173 45 #endif // F746_BLINK_LABEL_HPP
MikamiUitOpen 0:ab7a35d87173 46