Generic class libraries for 1D array and 2D array: Array and Matrix. 1次元および2次元配列用の汎用クラスライブラリ: Array と Matrix.
Dependents: F746_SD_WavPlayer CW_Decoder_using_FFT_on_F446 F446_MySoundMachine F446_ADF_Nlms ... more
Diff: Array.hpp
- Revision:
- 3:d9dea7748b27
- Parent:
- 2:a25dba17218c
- Child:
- 4:d3aa1ddb57e1
diff -r a25dba17218c -r d9dea7748b27 Array.hpp --- a/Array.hpp Mon Aug 15 07:11:16 2016 +0000 +++ b/Array.hpp Tue Nov 19 05:44:54 2019 +0000 @@ -1,13 +1,13 @@ //----------------------------------------------------------------------- // Generic Array class -// If you define "#define DEBUG_ARRAY_CHECK", -// range check of index is available. +// Macro definition "DEBUG_ARRAY_CHECK" enables to check +// range of index. // -// 2016/08/15, Copyright (c) 2016 MIKAMI, Naoki +// 2019/11/19, Copyright (c) 2019 MIKAMI, Naoki //----------------------------------------------------------------------- #include "mbed.h" -#include <new> // for new, delete, and set_new_handler() +#include <new> // for Rev.122 or before revision of Mbed official library #ifndef MIKAMI_ARRAY_HPP #define MIKAMI_ARRAY_HPP @@ -17,29 +17,28 @@ template <class T> class Array { public: - explicit Array(int i = 1) { ArrayNew(i); } // default constructor + explicit Array(int n = 1) { ArrayNew(n); } // default constructor Array(const Array<T>& a) { Copy(a); } // copy constructor - inline Array(int i, T initialValue); // constructor with initialization - inline Array(int i, const T val[]); // constructor with assignment built-in array + Array(int n, T initialValue); // constructor with initialization + Array(int n, const T val[]); // constructor with assignment built-in array ~Array() { delete[] v_; } // destructor - inline void Fill(T val); // fill with same value - inline void Assign(const T val[]); // assign built-in array - void SetSize(int i); // setting size + void Fill(T val); // fill with same value + void Assign(const T val[]); // assign built-in array + void SetSize(int n); // setting size int Length() const { return size_; } // get size of array Array<T>& operator=(const Array<T>& a); // assignment - inline T& operator[](int i); // assignment by element - inline const T& operator[](int n) const; // get element - operator const T* () const { return v_; } // type conversion - operator T* () const { return v_; } // type conversion + T& operator[](int n); // non-const [] operator + const T& operator[](int n) const; // const [] operator + operator T* () const { return v_; } // non-const type conversion + operator const T* () const { return v_; } // const type conversion private: T *v_; - int size_; // size of array + int size_; // size of array - void Range(int pos) const; // range checking for Array - void Copy(const Array<T>& v_src); // copy of object - inline void ArrayNew(const int i); // routine for constructor - static void MemoryAssignError(); // error message + void Range(int pos) const; // range checking for Array + void Copy(const Array<T>& v_src); // copy of object + void ArrayNew(const int n); // routine for constructor }; //----------------------------------------------------------------------- @@ -47,38 +46,38 @@ //----------------------------------------------------------------------- // constructor with initialization - template <class T> Array<T>::Array(int i, T initialValue) + template <class T> inline Array<T>::Array(int n, T initialValue) { - ArrayNew(i); + ArrayNew(n); Fill(initialValue); } // constructor with assignment built-in array - template <class T> Array<T>::Array(int i, const T val[]) + template <class T> inline Array<T>::Array(int n, const T val[]) { - ArrayNew(i); + ArrayNew(n); Assign(val); } - template <class T> void Array<T>::SetSize(int i) + template <class T> inline void Array<T>::SetSize(int n) { delete[] v_; - v_ = new T[size_ = i]; + v_ = new T[size_ = n]; } // fill with same value - template <class T> void Array<T>::Fill(T val) + template <class T> inline void Array<T>::Fill(T val) { for (int n=0; n<size_; n++) v_[n] = val; } // assign built-in array - template <class T> void Array<T>::Assign(const T val[]) + template <class T> inline void Array<T>::Assign(const T val[]) { for (int n=0; n<size_; n++) v_[n] = val[n]; } - template <class T> Array<T>& Array<T>::operator=(const Array<T>& a) + template <class T> inline Array<T>& Array<T>::operator=(const Array<T>& a) { if (this != &a) // prohibition of self-assignment { @@ -88,49 +87,38 @@ return *this; } - template <class T> inline T& Array<T>::operator[](int i) + template <class T> inline T& Array<T>::operator[](int n) { #ifdef DEBUG_ARRAY_CHECK - Range(i); // out of bound ? + Range(n); // out of bound ? #endif - return v_[i]; + return v_[n]; } - template <class T> inline const T& Array<T>::operator[](int i) const + template <class T> inline const T& Array<T>::operator[](int n) const { #ifdef DEBUG_ARRAY_CHECK - Range(i); // out of bounds ? + Range(n); // out of bounds ? #endif - return v_[i]; + return v_[n]; } template <class T> void Array<T>::Range(int pos) const { if ((pos < 0) || (pos >= size_)) - { - fprintf(stderr, "\r\nOut of range\r\n"); - while (true); - } + mbed_assert_internal("Out of range", __FILE__, __LINE__); // mbed_assert.h } - template <class T> void Array<T>::Copy(const Array<T>& v_src) + template <class T> inline void Array<T>::Copy(const Array<T>& v_src) { v_ = new T[size_ = v_src.size_]; for (int n=0; n<size_; n++) v_[n] = v_src.v_[n]; } // routine for constructor - template <class T> void Array<T>::ArrayNew(int i) + template <class T> inline void Array<T>::ArrayNew(int n) { - set_new_handler(Array<T>::MemoryAssignError); - v_ = new T[size_ = i]; - } - - // Message of "Can't allocate to memory!" - template <class T> void Array<T>::MemoryAssignError() - { - fprintf(stderr, "Can't allocate to memory!\r\n"); - while(true); + v_ = new T[size_ = n]; } } -#endif // MIKAMI_ARRAY_HPP +#endif // MIKAMI_ARRAY_HPP \ No newline at end of file