File content as of revision 2:d6e572640dcc:
#include "doggy.h"
void DogMLCD::LineH( int x0, int y, int x1, doggy_op raster )
{
if( y & 0xFFC0 ) return; // line is out of screen
BOUND( x0, 0, 127 )
BOUND( x1, 0, 127 )
ORDER( x0, x1 )
int n = x1 - x0 + 1;
char* p = b_ + (( y & 0x38 ) << 4) + x0;
if( raster == poke )
{
char b = DOGMLCD_on[ y & 7 ];
while( n-- )
*p++ |= b;
}
else if( raster == wipe )
{
char b = DOGMLCD_off[ y & 7 ];
while( n-- )
*p++ &= b;
}
else
{
char b = DOGMLCD_on[ y & 7 ];
while( n-- )
*p++ ^= b;
}
}
void DogMLCD::LineV( int x, int y0, int y1, doggy_op raster )
{
if( x & 0xFF80 ) return; // line is out of screen
BOUND( y0, 0, 63 )
BOUND( y1, 0, 63 )
ORDER( y0, y1 )
RasterOp op = ((RasterOp[]){ &DogMLCD::Poke, &DogMLCD::Wipe, &DogMLCD::Inv })[raster];
for( int y = y0 ; y <= y1 ; y++ )
(this->*op)( x, y );
}
void DogMLCD::Frame( int x0, int y0, int x1, int y1, doggy_op raster )
{
ORDER( x0, x1 )
ORDER( y0, y1 )
LineH( x0, y0, x1, raster );
if( y1 > y0 ) LineH( x0, y1, x1, raster );
y0++; // don't overlap at angles
y1--;
if( y1 >= y0 ) // don't overlap if horizontal lines where adjacent
{
LineV( x0, y0, y1, raster );
if( x1 > x0 ) LineV( x1, y0, y1, raster );
}
}
void DogMLCD::Rect( int x0, int y0, int x1, int y1, const unsigned char* p, doggy_op raster )
{
BOUND( x0, 0, 127 )
BOUND( x1, 0, 127 )
BOUND( y0, 0, 63 )
BOUND( y1, 0, 63 )
ORDER( x0, x1 )
ORDER( y0, y1 )
RasterOp op = ((RasterOp[]){ &DogMLCD::Poke, &DogMLCD::Wipe, &DogMLCD::Inv })[raster];
for( int x = x0 ; x <= x1 ; x++ )
for( int y = y0 ; y <= y1 ; y++ )
if( p[x & 7] & ( 1 << ( y & 7 ) ) )
(this->*op)( x, y );
}