I simplified the library "ILI9225_TFT" provided by Arman Safikhani to better suit my needs in implementing a simple sliding puzzle game.
Diff: TFT_22_ILI9225.h
- Revision:
- 3:251e4d020501
- Parent:
- 2:cc93245bb6d0
diff -r cc93245bb6d0 -r 251e4d020501 TFT_22_ILI9225.h --- a/TFT_22_ILI9225.h Tue Sep 01 12:16:09 2015 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,316 +0,0 @@ -#ifndef TFT_22_ILI9225_h -#define TFT_22_ILI9225_h -#include "mbed.h" -#include "FAmap.h" -#include "EN_FA_font.h" - -// Other libraries -#include "SPI.h" - -/* ILI9225 screen size */ -#define ILI9225_LCD_WIDTH 176 -#define ILI9225_LCD_HEIGHT 220 - -/* ILI9225 LCD Registers */ -#define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control -#define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control -#define ILI9225_ENTRY_MODE (0x03u) // Entry Mode -#define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1 -#define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control -#define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control -#define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control -#define ILI9225_OSC_CTRL (0x0Fu) // Osc Control -#define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1 -#define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2 -#define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3 -#define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4 -#define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5 -#define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling -#define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set -#define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set -#define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register -#define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register -#define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register -#define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register -#define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register -#define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register -#define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register -#define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position -#define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position -#define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position -#define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position -#define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1 -#define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2 -#define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3 -#define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4 -#define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5 -#define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6 -#define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7 -#define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8 -#define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9 -#define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10 - -#define ILI9225C_INVOFF 0x20 -#define ILI9225C_INVON 0x21 - - -/* RGB 24-bits color table definition (RGB888). */ -#define RGB888_RGB565(color) ((((color) >> 19) & 0x1f) << 11) | ((((color) >> 10) & 0x3f) << 5) | (((color) >> 3) & 0x1f) - -#define COLOR_BLACK RGB888_RGB565(0x000000u) -#define COLOR_WHITE RGB888_RGB565(0xFFFFFFu) -#define COLOR_BLUE RGB888_RGB565(0x0000FFu) -#define COLOR_GREEN RGB888_RGB565(0x00FF00u) -#define COLOR_RED RGB888_RGB565(0xFF0000u) -#define COLOR_NAVY RGB888_RGB565(0x000080u) -#define COLOR_DARKBLUE RGB888_RGB565(0x00008Bu) -#define COLOR_DARKGREEN RGB888_RGB565(0x006400u) -#define COLOR_DARKCYAN RGB888_RGB565(0x008B8Bu) -#define COLOR_CYAN RGB888_RGB565(0x00FFFFu) -#define COLOR_TURQUOISE RGB888_RGB565(0x40E0D0u) -#define COLOR_INDIGO RGB888_RGB565(0x4B0082u) -#define COLOR_DARKRED RGB888_RGB565(0x800000u) -#define COLOR_OLIVE RGB888_RGB565(0x808000u) -#define COLOR_GRAY RGB888_RGB565(0x808080u) -#define COLOR_SKYBLUE RGB888_RGB565(0x87CEEBu) -#define COLOR_BLUEVIOLET RGB888_RGB565(0x8A2BE2u) -#define COLOR_LIGHTGREEN RGB888_RGB565(0x90EE90u) -#define COLOR_DARKVIOLET RGB888_RGB565(0x9400D3u) -#define COLOR_YELLOWGREEN RGB888_RGB565(0x9ACD32u) -#define COLOR_BROWN RGB888_RGB565(0xA52A2Au) -#define COLOR_DARKGRAY RGB888_RGB565(0xA9A9A9u) -#define COLOR_SIENNA RGB888_RGB565(0xA0522Du) -#define COLOR_LIGHTBLUE RGB888_RGB565(0xADD8E6u) -#define COLOR_GREENYELLOW RGB888_RGB565(0xADFF2Fu) -#define COLOR_SILVER RGB888_RGB565(0xC0C0C0u) -#define COLOR_LIGHTGREY RGB888_RGB565(0xD3D3D3u) -#define COLOR_LIGHTCYAN RGB888_RGB565(0xE0FFFFu) -#define COLOR_VIOLET RGB888_RGB565(0xEE82EEu) -#define COLOR_AZUR RGB888_RGB565(0xF0FFFFu) -#define COLOR_BEIGE RGB888_RGB565(0xF5F5DCu) -#define COLOR_MAGENTA RGB888_RGB565(0xFF00FFu) -#define COLOR_TOMATO RGB888_RGB565(0xFF6347u) -#define COLOR_GOLD RGB888_RGB565(0xFFD700u) -#define COLOR_ORANGE RGB888_RGB565(0xFFA500u) -#define COLOR_SNOW RGB888_RGB565(0xFFFAFAu) -#define COLOR_YELLOW RGB888_RGB565(0xFFFF00u) - -/* Font defines */ -#define FONT_HEADER_SIZE 4 // 1: pixel width of 1 font character, 2: pixel height, -#define readFontByte(x) pgm_read_byte(&cfont.font[x]) - -extern uint8_t Terminal6x8[]; -extern uint8_t Terminal11x16[]; -extern uint8_t Terminal12x16[]; -extern uint8_t Trebuchet_MS16x21[]; - -struct _currentFont -{ - uint8_t* font; - uint8_t width; - uint8_t height; - uint8_t offset; - uint8_t numchars; - uint8_t nbrows; -}; - -/// Main and core class -class TFT_22_ILI9225 { - -public: - - TFT_22_ILI9225(PinName RST, PinName RS, PinName CS, PinName SDI, PinName CLK, PinName LED); - //TFT_22_ILI9225(PinName RST, PinName RS, PinName CS, PinName LED); - - - /// Initialization - void begin(void); - - /// Clear the screen - void clear(void); - - /// fill the screen with color: - void fill(uint16_t color); - - /// Invert screen - /// @param flag true to invert, false for normal screen - void invert(bool flag); - - /// Switch backlight on or off - /// @param flag true=on, false=off - void setBacklight(bool flag); - - /// Switch display on or off - /// @param flag true=on, false=off - void setDisplay(bool flag); - - /// Set orientation - /// @param orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape - void setOrientation(uint8_t orientation); - - /// Get orientation - /// @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape - uint8_t getOrientation(void); - - /// Font size, x-axis - /// @return horizontal size of current font, in pixels - uint8_t fontX(void); - - /// Font size, y-axis - /// @return vertical size of current font, in pixels - uint8_t fontY(void); - - /// Screen size, x-axis - /// @return horizontal size of the screen, in pixels - /// @note 240 means 240 pixels and thus 0..239 coordinates (decimal) - uint16_t maxX(void); - - /// Screen size, y-axis - /// @return vertical size of the screen, in pixels - /// @note 220 means 220 pixels and thus 0..219 coordinates (decimal) - uint16_t maxY(void); - - /// Draw circle - /// @param x0 center, point coordinate, x-axis - /// @param y0 center, point coordinate, y-axis - /// @param radius radius - /// @param color 16-bit color - void drawCircle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color); - - /// Draw solid circle - /// @param x0 center, point coordinate, x-axis - /// @param y0 center, point coordinate, y-axis - /// @param radius radius - /// @param color 16-bit color - void fillCircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color); - - /// Set background color - /// @param color background color, default=black - void setBackgroundColor(uint16_t color = COLOR_BLACK); - - /// Draw line, rectangle coordinates - /// @param x1 top left coordinate, x-axis - /// @param y1 top left coordinate, y-axis - /// @param x2 bottom right coordinate, x-axis - /// @param y2 bottom right coordinate, y-axis - /// @param color 16-bit color - void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); - - /// Draw rectangle, rectangle coordinates - /// @param x1 top left coordinate, x-axis - /// @param y1 top left coordinate, y-axis - /// @param x2 bottom right coordinate, x-axis - /// @param y2 bottom right coordinate, y-axis - /// @param color 16-bit color - void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); - - /// Draw solid rectangle, rectangle coordinates - /// @param x1 top left coordinate, x-axis - /// @param y1 top left coordinate, y-axis - /// @param x2 bottom right coordinate, x-axis - /// @param y2 bottom right coordinate, y-axis - /// @param color 16-bit color - void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); - - /// Draw pixel - /// @param x1 point coordinate, x-axis - /// @param y1 point coordinate, y-axis - /// @param color 16-bit color - void drawPixel(uint16_t x1, uint16_t y1, uint16_t color); - - /// Draw ASCII Text (pixel coordinates) - /// @param x point coordinate, x-axis - /// @param y point coordinate, y-axis - /// @param s text string - /// @param color 16-bit color, default=white - void drawText(uint16_t x, uint16_t y, char *s, uint16_t color = COLOR_WHITE); - - /// Calculate 16-bit color from 8-bit Red-Green-Blue components - /// @param red red component, 0x00..0xff - /// @param green green component, 0x00..0xff - /// @param blue blue component, 0x00..0xff - /// @return 16-bit color - uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue); - - /// Calculate 8-bit Red-Green-Blue components from 16-bit color - /// @param rgb 16-bit color - /// @param red red component, 0x00..0xff - /// @param green green component, 0x00..0xff - /// @param blue blue component, 0x00..0xff - void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue); - - /// Draw triangle, triangle coordinates - /// @param x1 corner 1 coordinate, x-axis - /// @param y1 corner 1 coordinate, y-axis - /// @param x2 corner 2 coordinate, x-axis - /// @param y2 corner 2 coordinate, y-axis - /// @param x3 corner 3 coordinate, x-axis - /// @param y3 corner 3 coordinate, y-axis - /// @param color 16-bit color - void drawTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); - - /// Draw solid triangle, triangle coordinates - /// @param x1 corner 1 coordinate, x-axis - /// @param y1 corner 1 coordinate, y-axis - /// @param x2 corner 2 coordinate, x-axis - /// @param y2 corner 2 coordinate, y-axis - /// @param x3 corner 3 coordinate, x-axis - /// @param y3 corner 3 coordinate, y-axis - /// @param color 16-bit color - void fillTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); - - /// Set current font - /// @param font Font name - void setFont(uint8_t* font); - - /// Draw single character (pixel coordinates) - /// @param x point coordinate, x-axis - /// @param y point coordinate, y-axis - /// @param ch ASCII character - /// @param color 16-bit color, default=white - uint16_t drawChar(uint16_t x, uint16_t y, uint16_t ch, uint16_t color = COLOR_WHITE); - - void setFontColor(int color); - void setNumberFormatToFa(void); - void setNumberFormatToEn(void); - void setFontEffect(int ef); - void setItalicOn(void); - void setItalicOff(void); - void putChar(char character); - void putBoldChar(char character, int size); - void goToXY(int x, int y); - void setTextHighlightOn(void); - void setTextHighlightOff(void); - void setTextHighlightColor(unsigned int color); - void putMixedEnAndFaString(const unsigned char *string, int size); - void unicode2ascii(char *uni_str, char *ascii_str); - void roundRectangle(int x0, int y0, int x1, int y1, int rad, bool fill, int color); - - -private: - SPI spi; - - void _swap(uint16_t &a, uint16_t &b), - _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1), - _orientCoordinates(uint16_t &x1, uint16_t &y1), - _writeRegister(uint16_t reg, uint16_t data), - _writeData(uint8_t HI, uint8_t LO), - _writeCommand(uint8_t HI, uint8_t LO); - - uint16_t _maxX, _maxY, _bgColor; - - PinName _rst, _rs, _cs, _sdi, _clk, _led; - DigitalInOut _rsInOut; - DigitalInOut _csInOut; - DigitalInOut _rstInOut; - DigitalInOut _ledInOut; - uint8_t _orientation; - - - bool hwSPI; - - _currentFont cfont; - -}; - -#endif