I simplified the library "ILI9225_TFT" provided by Arman Safikhani to better suit my needs in implementing a simple sliding puzzle game.
ILI9225.h
- Committer:
- blac3777
- Date:
- 2018-04-27
- Revision:
- 3:251e4d020501
File content as of revision 3:251e4d020501:
#include "mbed.h" #include "SPI.h" //ILI9225 Aspect ratio #define ILI9225_LCD_WIDTH 176 #define ILI9225_LCD_HEIGHT 220 //ILI9225 Registers #define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) //Driver Output Control #define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) //LCD AC Driving Control #define ILI9225_ENTRY_MODE (0x03u) //Entry Mode #define ILI9225_DISP_CTRL1 (0x07u) //Display Control 1 #define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) //Blank Period Control #define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) //Frame Cycle Control #define ILI9225_INTERFACE_CTRL (0x0Cu) //Interface Control #define ILI9225_OSC_CTRL (0x0Fu) //Osc Control #define ILI9225_POWER_CTRL1 (0x10u) //Power Control 1 #define ILI9225_POWER_CTRL2 (0x11u) //Power Control 2 #define ILI9225_POWER_CTRL3 (0x12u) //Power Control 3 #define ILI9225_POWER_CTRL4 (0x13u) //Power Control 4 #define ILI9225_POWER_CTRL5 (0x14u) //Power Control 5 #define ILI9225_VCI_RECYCLING (0x15u) //VCI Recycling #define ILI9225_RAM_ADDR_SET1 (0x20u) //Horizontal GRAM Address Set #define ILI9225_RAM_ADDR_SET2 (0x21u) //Vertical GRAM Address Set #define ILI9225_GRAM_DATA_REG (0x22u) //GRAM Data Register #define ILI9225_GATE_SCAN_CTRL (0x30u) //Gate Scan Control Register #define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) //Vertical Scroll Cont 1 Reg #define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) //Vertical Scroll Cont 2 Reg #define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) //Vertical Scroll Cont 3 Reg #define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) //Partial Driving Pos 1 Reg #define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) //Partial Driving Pos 2 Reg #define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) //Horizontal Address Start Pos #define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) //Horizontal Address End Pos #define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) //Vertical Address Start Pos #define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) //Vertical Address End Pos #define ILI9225_GAMMA_CTRL1 (0x50u) //Gamma Control 1 #define ILI9225_GAMMA_CTRL2 (0x51u) //Gamma Control 2 #define ILI9225_GAMMA_CTRL3 (0x52u) //Gamma Control 3 #define ILI9225_GAMMA_CTRL4 (0x53u) //Gamma Control 4 #define ILI9225_GAMMA_CTRL5 (0x54u) //Gamma Control 5 #define ILI9225_GAMMA_CTRL6 (0x55u) //Gamma Control 6 #define ILI9225_GAMMA_CTRL7 (0x56u) //Gamma Control 7 #define ILI9225_GAMMA_CTRL8 (0x57u) //Gamma Control 8 #define ILI9225_GAMMA_CTRL9 (0x58u) //Gamma Control 9 #define ILI9225_GAMMA_CTRL10 (0x59u) //Gamma Control 10 #define ILI9225C_INVOFF 0x20 #define ILI9225C_INVON 0x21 //RGB 24-bits color table definition (RGB888). #define RGB888_RGB565(color) ((((color) >> 19) & 0x1f) << 11) | \ ((((color) >> 10) & 0x3f) << 5) | (((color) >> 3) & 0x1f) #define COLOR_BLACK RGB888_RGB565(0x000000u) #define COLOR_WHITE RGB888_RGB565(0xFFFFFFu) #define COLOR_BLUE RGB888_RGB565(0x0000FFu) #define COLOR_GREEN RGB888_RGB565(0x00FF00u) #define COLOR_RED RGB888_RGB565(0xFF0000u) #define COLOR_NAVY RGB888_RGB565(0x000080u) #define COLOR_DARKBLUE RGB888_RGB565(0x00008Bu) #define COLOR_DARKGREEN RGB888_RGB565(0x006400u) #define COLOR_DARKCYAN RGB888_RGB565(0x008B8Bu) #define COLOR_CYAN RGB888_RGB565(0x00FFFFu) #define COLOR_TURQUOISE RGB888_RGB565(0x40E0D0u) #define COLOR_INDIGO RGB888_RGB565(0x4B0082u) #define COLOR_DARKRED RGB888_RGB565(0x800000u) #define COLOR_OLIVE RGB888_RGB565(0x808000u) #define COLOR_GRAY RGB888_RGB565(0x808080u) #define COLOR_SKYBLUE RGB888_RGB565(0x87CEEBu) #define COLOR_BLUEVIOLET RGB888_RGB565(0x8A2BE2u) #define COLOR_LIGHTGREEN RGB888_RGB565(0x90EE90u) #define COLOR_DARKVIOLET RGB888_RGB565(0x9400D3u) #define COLOR_YELLOWGREEN RGB888_RGB565(0x9ACD32u) #define COLOR_BROWN RGB888_RGB565(0xA52A2Au) #define COLOR_DARKGRAY RGB888_RGB565(0xA9A9A9u) #define COLOR_SIENNA RGB888_RGB565(0xA0522Du) #define COLOR_LIGHTBLUE RGB888_RGB565(0xADD8E6u) #define COLOR_GREENYELLOW RGB888_RGB565(0xADFF2Fu) #define COLOR_SILVER RGB888_RGB565(0xC0C0C0u) #define COLOR_LIGHTGREY RGB888_RGB565(0xD3D3D3u) #define COLOR_LIGHTCYAN RGB888_RGB565(0xE0FFFFu) #define COLOR_VIOLET RGB888_RGB565(0xEE82EEu) #define COLOR_AZUR RGB888_RGB565(0xF0FFFFu) #define COLOR_BEIGE RGB888_RGB565(0xF5F5DCu) #define COLOR_MAGENTA RGB888_RGB565(0xFF00FFu) #define COLOR_TOMATO RGB888_RGB565(0xFF6347u) #define COLOR_GOLD RGB888_RGB565(0xFFD700u) #define COLOR_ORANGE RGB888_RGB565(0xFFA500u) #define COLOR_SNOW RGB888_RGB565(0xFFFAFAu) #define COLOR_YELLOW RGB888_RGB565(0xFFFF00u) //Font definitions #define FONT_HEADER_SIZE 4 //1: pixel width of 1 font char, 2: pixel height #define readFontByte(x) pgm_read_byte(&cfont.font[x]) extern const uint8_t Terminal12x16[]; struct _currentFont { const uint8_t* font; uint8_t width; uint8_t height; uint8_t offset; uint8_t numchars; uint8_t nbrows; }; //Main and core class class ILI9225 { public: ILI9225(PinName RST, PinName RS, PinName CS, PinName SDI, PinName CLK, PinName LED); //Initialization void begin(void); //Clear the screen void clear(void); //Fill the screen with color: void fill(uint16_t color); //Invert screen //@param flag true to invert, false for normal screen void invert(bool flag); //Switch backlight on or off //@param flag true=on, false=off void setBacklight(bool flag); //Switch display on or off //@param flag true=on, false=off void setDisplay(bool flag); //Set orientation //@param orientation orientation, 0=portrait, 1=right rotated landscape, //2=reverse portrait, 3=left rotated landscape void setOrientation(uint8_t orientation); //Font size, x-axis //@return horizontal size of current font, in pixels uint8_t fontX(void); //Font size, y-axis //@return vertical size of current font, in pixels uint8_t fontY(void); //Screen size, x-axis //@return horizontal size of the screen, in pixels //@note 240 means 240 pixels and thus 0..239 coordinates (decimal) uint16_t maxX(void); //Screen size, y-axis //@return vertical size of the screen, in pixels //@note 220 means 220 pixels and thus 0..219 coordinates (decimal) uint16_t maxY(void); //Set background color //@param color background color, default=black void setBackgroundColor(uint16_t color = COLOR_BLACK); //Draw line, rectangle coordinates //@param x1 top left coordinate, x-axis //@param y1 top left coordinate, y-axis //@param x2 bottom right coordinate, x-axis //@param y2 bottom right coordinate, y-axis //@param color 16-bit color void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); //Draw rectangle, rectangle coordinates //@param x1 top left coordinate, x-axis //@param y1 top left coordinate, y-axis //@param x2 bottom right coordinate, x-axis //@param y2 bottom right coordinate, y-axis //@param color 16-bit color void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); //Draw solid rectangle, rectangle coordinates //@param x1 top left coordinate, x-axis //@param y1 top left coordinate, y-axis //@param x2 bottom right coordinate, x-axis //@param y2 bottom right coordinate, y-axis //@param color 16-bit color void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); //Draw pixel //@param x1 point coordinate, x-axis //@param y1 point coordinate, y-axis //@param color 16-bit color void drawPixel(uint16_t x1, uint16_t y1, uint16_t color); //Draw ASCII Text (pixel coordinates) //@param x point coordinate, x-axis //@param y point coordinate, y-axis //@param s text string //@param color 16-bit color, default=white void drawText(uint16_t x, uint16_t y, char *s, uint16_t color = COLOR_WHITE); //Calculate 16-bit color from 8-bit Red-Green-Blue components //@param red red component, 0x00..0xff //@param green green component, 0x00..0xff //@param blue blue component, 0x00..0xff //@return 16-bit color uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue); //Calculate 8-bit Red-Green-Blue components from 16-bit color //@param rgb 16-bit color //@param red red component, 0x00..0xff //@param green green component, 0x00..0xff //@param blue blue component, 0x00..0xff void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue); //Set current font //@param font Font name void setFont(const uint8_t* font); //Draw single character (pixel coordinates) //@param x point coordinate, x-axis //@param y point coordinate, y-axis //@param ch ASCII character //@param color 16-bit color, default=white uint16_t drawChar(uint16_t x, uint16_t y, uint16_t ch, uint16_t color = COLOR_WHITE); void goToXY(int x, int y); void unicode2ascii(char *uni_str, char *ascii_str); void roundRectangle(int x0, int y0, int x1, int y1, int rad, bool fill, int color); private: SPI spi; void _swap(uint16_t &a, uint16_t &b), _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1), _orientCoordinates(uint16_t &x1, uint16_t &y1), _writeRegister(uint16_t reg, uint16_t data), _writeData(uint8_t HI, uint8_t LO), _writeCommand(uint8_t HI, uint8_t LO); uint16_t _maxX, _maxY, _bgColor; PinName _rst, _rs, _cs, _sdi, _clk, _led; DigitalInOut _rsInOut; DigitalInOut _csInOut; DigitalInOut _rstInOut; DigitalInOut _ledInOut; uint8_t _orientation; bool hwSPI; _currentFont cfont; };