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TouchPanel.cpp
- Committer:
- MarioPoneder
- Date:
- 2014-01-28
- Revision:
- 0:e38c94c549f4
- Child:
- 1:007113101ef7
File content as of revision 0:e38c94c549f4:
/***************************************************************************//**
* @file TouchPanel.cpp
* @brief Implementation of the touch panel driver for the
* TFT color display MI0283QT-9A (320x240).
* @author Mario Poneder
* @date 28/01/2013
*******************************************************************************/
/******************************************************************************/
/***************************** Include Files **********************************/
/******************************************************************************/
#include "TouchPanel.h"
/***************************************************************************//**
* @brief Creates an instance of the TouchPanel class. Each of the following
* pins has to be connected to an AnalogIn pin.
*
* @param xPos X+
* @param xNeg X-
* @param yPos Y+
* @param yNeg Y-
*******************************************************************************/
TouchPanel::TouchPanel(PinName xPos, PinName xNeg, PinName yPos, PinName yNeg)
{
this->xPos = xPos;
this->xNeg = xNeg;
this->yPos = yPos;
this->yNeg = yNeg;
this->xy = true;
}
/***************************************************************************//**
* @brief Calls the PollPanel method in specified intervals.
*
* @param touchCallbackFunction Pointer to the touch callback function,
* which has to take the parameters 'x' and
* 'y' and gets called when a touch was detected.
*
* @return None.
*******************************************************************************/
void TouchPanel::SetTouchCallbackFunction(pTouchCallback_t touchCallbackFunction)
{
this->touchCallbackFunction = touchCallbackFunction;
this->PrepareYRead();
this->pollPanelTicker.attach(this, &TouchPanel::PollPanel, POLLING_INVERVAL);
}
/***************************************************************************//**
* @brief Prepares the touch panel and the software in order read the
* Y coordinate.
*
* @return None.
*******************************************************************************/
void TouchPanel::PrepareYRead(void)
{
delete yPosOut;
delete yNegOut;
delete xPosIn;
delete xNegIn;
xPosOut = new DigitalOut(xPos);
xNegOut = new DigitalOut(xNeg);
xPosOut->write(1);
xNegOut->write(0);
yPosIn = new AnalogIn(yPos);
yNegIn = new AnalogIn(yNeg);
}
/***************************************************************************//**
* @brief Prepares the touch panel and the software in order read the
* X coordinate.
*
* @return None.
*******************************************************************************/
void TouchPanel::PrepareXRead(void)
{
delete xPosOut;
delete xNegOut;
delete yPosIn;
delete yNegIn;
yPosOut = new DigitalOut(yPos);
yNegOut = new DigitalOut(yNeg);
yPosOut->write(1);
yNegOut->write(0);
xPosIn = new AnalogIn(xPos);
xNegIn = new AnalogIn(xNeg);
}
/***************************************************************************//**
* @brief Alternately reads the touch panel's X or Y coordinate and calls the
* touch callback function, which has to take the parameters
* 'x' and 'y', when a touch was detected.
*
* @return None.
*******************************************************************************/
void TouchPanel::PollPanel(void)
{
static float yp, yn, xp, xn;
static unsigned short x = NO_TOUCH_VAL;
static unsigned short y = NO_TOUCH_VAL;
static bool newTouch = true;
if(this->xy) {
yp = yPosIn->read();
yn = yNegIn->read();
this->PrepareXRead();
if(fabs(yp - yn) < TOUCH_THRESHOLD) {
yp = HEIGHT * (1 - (yp - BOTTOM) / (TOP - BOTTOM));
if(yp < 0) {
y = 0;
} else if(yp > HEIGHT) {
y = HEIGHT;
} else {
y = yp;
}
} else {
y = NO_TOUCH_VAL;
newTouch = true;
}
} else {
xp = xPosIn->read();
xn = xNegIn->read();
this->PrepareYRead();
if(fabs(xp - xn) < TOUCH_THRESHOLD) {
xp = WIDTH * (xp - LEFT) / (RIGHT - LEFT);
if(xp < 0) {
x = 0;
} else if(xp > WIDTH) {
x = WIDTH;
} else {
x = xp;
}
} else {
x = NO_TOUCH_VAL;
newTouch = true;
}
}
this->xy = !this->xy;
if(x != NO_TOUCH_VAL && y != NO_TOUCH_VAL && newTouch && x > 0) {
newTouch = false;
this->touchCallbackFunction(x, y);
}
}