Fork of EFM32 Segment LCD library - used as pull request source for bugfixes
Fork of EFM32_SegmentLCD by
segmentlcdconfig_stk_tg.h
- Committer:
- MarSik
- Date:
- 2017-04-01
- Revision:
- 7:c7948fbb8729
- Parent:
- 1:5335eb33bfcb
File content as of revision 7:c7948fbb8729:
/**************************************************************************//** * @file * @brief Segment LCD Config for the EFM32 Tiny Gecko STK (STK_3300) * @version 3.20.5 ****************************************************************************** * @section License * <b>(C) Copyright 2014 Silicon Labs, http://www.silabs.com</b> ******************************************************************************* * * This file is licensensed under the Silabs License Agreement. See the file * "Silabs_License_Agreement.txt" for details. Before using this software for * any purpose, you must agree to the terms of that agreement. * ******************************************************************************/ #ifndef __SEGMENTLCDCONFIG_H #define __SEGMENTLCDCONFIG_H #include "em_lcd.h" #ifdef __cplusplus extern "C" { #endif /** Range of symbols available on display */ typedef enum { LCD_SYMBOL_GECKO, LCD_SYMBOL_ANT, LCD_SYMBOL_PAD0, LCD_SYMBOL_PAD1, LCD_SYMBOL_EFM32, LCD_SYMBOL_MINUS, LCD_SYMBOL_COL3, LCD_SYMBOL_COL5, LCD_SYMBOL_COL10, LCD_SYMBOL_DEGC, LCD_SYMBOL_DEGF, LCD_SYMBOL_DP2, LCD_SYMBOL_DP3, LCD_SYMBOL_DP4, LCD_SYMBOL_DP5, LCD_SYMBOL_DP6, LCD_SYMBOL_DP10, } lcdSymbol; #define LCD_SYMBOL_GECKO_COM 1 #define LCD_SYMBOL_GECKO_SEG 0 #define LCD_SYMBOL_ANT_COM 0 #define LCD_SYMBOL_ANT_SEG 12 #define LCD_SYMBOL_PAD0_COM 3 #define LCD_SYMBOL_PAD0_SEG 19 #define LCD_SYMBOL_PAD1_COM 2 #define LCD_SYMBOL_PAD1_SEG 0 #define LCD_SYMBOL_EFM32_COM 0 #define LCD_SYMBOL_EFM32_SEG 8 #define LCD_SYMBOL_MINUS_COM 3 #define LCD_SYMBOL_MINUS_SEG 0 #define LCD_SYMBOL_COL3_COM 4 #define LCD_SYMBOL_COL3_SEG 0 #define LCD_SYMBOL_COL5_COM 0 #define LCD_SYMBOL_COL5_SEG 10 #define LCD_SYMBOL_COL10_COM 5 #define LCD_SYMBOL_COL10_SEG 19 #define LCD_SYMBOL_DEGC_COM 0 #define LCD_SYMBOL_DEGC_SEG 14 #define LCD_SYMBOL_DEGF_COM 0 #define LCD_SYMBOL_DEGF_SEG 15 #define LCD_SYMBOL_DP2_COM 7 #define LCD_SYMBOL_DP2_SEG 0 #define LCD_SYMBOL_DP3_COM 5 #define LCD_SYMBOL_DP3_SEG 0 #define LCD_SYMBOL_DP4_COM 6 #define LCD_SYMBOL_DP4_SEG 0 #define LCD_SYMBOL_DP5_COM 7 #define LCD_SYMBOL_DP5_SEG 9 #define LCD_SYMBOL_DP6_COM 7 #define LCD_SYMBOL_DP6_SEG 11 #define LCD_SYMBOL_DP10_COM 4 #define LCD_SYMBOL_DP10_SEG 19 #define LCD_STK3300 TRUE #define LCD_DISPLAY_TYPE 8x20 #define LCD_BOOST_LEVEL lcdVBoostLevel3 /* LCD Controller Prescaler (divide LFACLK / 64) */ /* LFACLK_LCDpre = 512 Hz */ /* Set FDIV=0, means 512/1 = 512 Hz */ /* With octaplex mode, 512/16 => 32 Hz Frame Rate */ #define LCD_CMU_CLK_PRE cmuClkDiv_64 #define LCD_CMU_CLK_DIV cmuClkDiv_1 #define LCD_INIT_DEF \ { true,\ lcdMuxOctaplex,\ lcdBiasOneFourth,\ lcdWaveLowPower,\ lcdVLCDSelVDD,\ lcdConConfVLCD } #define LCD_NUMBER_OFF() \ do { \ LCD_SegmentSetLow(0, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(1, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(2, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(3, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(4, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(5, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(6, 0x00078000, 0x00000000);\ LCD_SegmentSetLow(7, 0x00078000, 0x00000000);\ } while (0) #define LCD_ALPHA_NUMBER_OFF() \ do { \ LCD_SegmentSetLow(7, 0x000075FE, 0x00000000);\ LCD_SegmentSetLow(6, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(5, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(4, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(3, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(2, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(1, 0x00007FFE, 0x00000000);\ LCD_SegmentSetLow(0, 0x00000A00, 0x00000000);\ } while(0) #define LCD_ALL_SEGMENTS_OFF() \ do { \ LCD_SegmentSetLow(0, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(1, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(2, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(3, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(4, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(5, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(6, 0xFFFFFFFF, 0x00000000);\ LCD_SegmentSetLow(7, 0xFFFFFFFF, 0x00000000);\ } while(0) #define LCD_ALL_SEGMENTS_ON() \ do { \ LCD_SegmentSetLow(0, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(1, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(2, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(3, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(4, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(5, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(6, 0xFFFFFFFF, 0xFFFFFFFF);\ LCD_SegmentSetLow(7, 0xFFFFFFFF, 0xFFFFFFFF);\ } while(0) #define LCD_SEGMENTS_ENABLE() \ do { \ LCD_SegmentRangeEnable(lcdSegmentAll, true);\ } while(0) #define LCD_DISPLAY_ENABLE() \ do { \ ;\ } while(0) #define EFM_DISPLAY_DEF {\ .Text = {\ { /* 1 */\ .com[0] = 1, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 1, .bit[1] = 2, .bit[2] = 2, .bit[3] = 2,\ .com[4] = 7, .com[5] = 3, .com[6] = 4, .com[7] = 2,\ .bit[4] = 1, .bit[5] = 1, .bit[6] = 1, .bit[7] = 1,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 2, .bit[9] = 2, .bit[10] = 2, .bit[11] = 2,\ .com[12] = 5, .com[13] = 6,\ .bit[12] = 1, .bit[13] = 1\ },\ { /* 2 */\ .com[0] = 1, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 3, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4,\ .com[4] = 7, .com[5] = 3, .com[6] = 4, .com[7] = 2,\ .bit[4] = 3, .bit[5] = 3, .bit[6] = 3, .bit[7] = 3,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 4, .bit[9] = 4, .bit[10] = 4, .bit[11] = 4,\ .com[12] = 5, .com[13] = 6,\ .bit[12] = 3, .bit[13] = 3\ },\ { /* 3 */\ .com[0] = 1, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 5, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6,\ .com[4] = 7, .com[5] = 3, .com[6] = 4, .com[7] = 2,\ .bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 5,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 6, .bit[9] = 6, .bit[10] = 6, .bit[11] = 6,\ .com[12] = 5, .com[13] = 6,\ .bit[12] = 5, .bit[13] = 5\ },\ { /* 4 */\ .com[0] = 1, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 7, .bit[1] = 8, .bit[2] = 8, .bit[3] = 8,\ .com[4] = 7, .com[5] = 3, .com[6] = 4, .com[7] = 2,\ .bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 7,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 8, .bit[9] = 8, .bit[10] = 8, .bit[11] = 8,\ .com[12] = 5, .com[13] = 6,\ .bit[12] = 7, .bit[13] = 7\ },\ { /* 5 */\ .com[0] = 0, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 9, .bit[1] = 10, .bit[2] = 10, .bit[3] = 10,\ .com[4] = 6, .com[5] = 2, .com[6] = 3, .com[7] = 1,\ .bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 9,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 10, .bit[9] = 10, .bit[10] = 10, .bit[11] = 10,\ .com[12] = 4, .com[13] = 5,\ .bit[12] = 9, .bit[13] = 9\ },\ { /* 6 */\ .com[0] = 0, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 11, .bit[1] = 12, .bit[2] = 12, .bit[3] = 12,\ .com[4] = 6, .com[5] = 2, .com[6] = 3, .com[7] = 1,\ .bit[4] = 11, .bit[5] = 11, .bit[6] = 11, .bit[7] = 11,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 12, .bit[9] = 12, .bit[10] = 12, .bit[11] = 12,\ .com[12] = 4, .com[13] = 5,\ .bit[12] = 11, .bit[13] = 11\ },\ { /* 7 */\ .com[0] = 1, .com[1] = 1, .com[2] = 5, .com[3] = 7,\ .bit[0] = 13, .bit[1] = 14, .bit[2] = 14, .bit[3] = 14,\ .com[4] = 7, .com[5] = 3, .com[6] = 4, .com[7] = 2,\ .bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 13,\ .com[8] = 3, .com[9] = 2, .com[10] = 4, .com[11] = 6,\ .bit[8] = 14, .bit[9] = 14, .bit[10] = 14, .bit[11] = 14,\ .com[12] = 5, .com[13] = 6,\ .bit[12] = 13, .bit[13] = 13\ },\ },\ .Number = {\ {\ .com[0] = 7, .com[1] = 5, .com[2] = 2, .com[3] = 1,\ .bit[0] = 15, .bit[1] = 15, .bit[2] = 15, .bit[3] = 15,\ .com[4] = 3, .com[5] = 6, .com[6] = 4,\ .bit[4] = 15, .bit[5] = 15, .bit[6] = 15,\ },\ {\ .com[0] = 7, .com[1] = 5, .com[2] = 2, .com[3] = 1,\ .bit[0] = 16, .bit[1] = 16, .bit[2] = 16, .bit[3] = 16,\ .com[4] = 3, .com[5] = 6, .com[6] = 4,\ .bit[4] = 16, .bit[5] = 16, .bit[6] = 16,\ },\ {\ .com[0] = 7, .com[1] = 5, .com[2] = 2, .com[3] = 1,\ .bit[0] = 17, .bit[1] = 17, .bit[2] = 17, .bit[3] = 17,\ .com[4] = 3, .com[5] = 6, .com[6] = 4,\ .bit[4] = 17, .bit[5] = 17, .bit[6] = 17,\ },\ {\ .com[0] = 7, .com[1] = 5, .com[2] = 2, .com[3] = 1,\ .bit[0] = 18, .bit[1] = 18, .bit[2] = 18, .bit[3] = 18,\ .com[4] = 3, .com[5] = 6, .com[6] = 4,\ .bit[4] = 18, .bit[5] = 18, .bit[6] = 18,\ },\ },\ .EMode = {\ .com[0] = 0, .bit[0] = 19,\ .com[1] = 1, .bit[1] = 19,\ .com[2] = 7, .bit[2] = 19,\ .com[3] = 2, .bit[3] = 19,\ .com[4] = 6, .bit[4] = 19,\ },\ .ARing = {\ .com[0] = 0, .bit[0] = 7,\ .com[1] = 0, .bit[1] = 6,\ .com[2] = 0, .bit[2] = 5,\ .com[3] = 0, .bit[3] = 4,\ .com[4] = 0, .bit[4] = 3,\ .com[5] = 0, .bit[5] = 2,\ .com[6] = 0, .bit[6] = 1,\ .com[7] = 0, .bit[7] = 0,\ },\ .Battery = {\ .com[0] = 0, .bit[0] = 13,\ .com[1] = 0, .bit[1] = 17,\ .com[2] = 0, .bit[2] = 16,\ .com[3] = 0, .bit[3] = 18,\ }\ } static const PinName outPins[] = { /* SEG28..39 */ PA7, //LCD_SEG35 PA8, //LCD_SEG36 PA9, //LCD_SEG37 PA10, //LCD_SEG38 PA11, //LCD_SEG39 PB0, //LCD_SEG32 PB1, //LCD_SEG33 PB2, //LCD_SEG34 PD9, //LCD_SEG28 PD10, //LCD_SEG29 PD11, //LCD_SEG30 PD12, //LCD_SEG31 /* SEG12..19 */ PA0, //LCD_SEG13 PA1, //LCD_SEG14 PA2, //LCD_SEG15 PA3, //LCD_SEG16 PA4, //LCD_SEG17 PA5, //LCD_SEG18 PA6, //LCD_SEG19 PA15, //LCD_SEG12 /* COM4..7 */ PB3, //LCD_COM4 PB4, //LCD_COM5 PB5, //LCD_COM6 PB6, //LCD_COM7 /* COM0..3 */ PE4, //LCD_COM0 PE5, //LCD_COM1 PE6, //LCD_COM2 PE7 //LCD_COM3 }; #ifdef __cplusplus } #endif #endif