EMW3162 driver

Revision:
0:65ba09002ce8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EMW3162Interface.h	Tue Nov 01 12:43:30 2016 +0000
@@ -0,0 +1,190 @@
+/* ESP8266 implementation of NetworkInterfaceAPI
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ESP8266_INTERFACE_H
+#define ESP8266_INTERFACE_H
+
+#include "network-socket/NetworkStack.h"
+#include "network-socket/WiFiInterface.h"
+#include "EMW3162.h"
+
+
+#define ESP8266_SOCKET_COUNT 5
+
+/** ESP8266Interface class
+ *  Implementation of the NetworkStack for the ESP8266
+ */
+class ESP8266Interface : public NetworkStack, public WiFiInterface
+{
+public:
+    /** ESP8266Interface lifetime
+     * @param tx        TX pin
+     * @param rx        RX pin
+     * @param debug     Enable debugging
+     */
+    ESP8266Interface(PinName tx, PinName rx, bool debug = true);
+
+    /** Start the interface
+     *
+     *  Attempts to connect to a WiFi network. If passphrase is invalid,
+     *  NSAPI_ERROR_AUTH_ERROR is returned.
+     *
+     *  @param ssid      Name of the network to connect to
+     *  @param pass      Security passphrase to connect to the network
+     *  @param security  Type of encryption for connection
+     *  @return          0 on success, negative error code on failure
+     */
+    virtual int connect(
+        const char *ssid,
+        const char *pass,
+        nsapi_security_t security = NSAPI_SECURITY_NONE);
+
+    /** Stop the interface
+     *  @return             0 on success, negative on failure
+     */
+    virtual int disconnect();
+
+    /** Get the internally stored IP address
+     *  @return             IP address of the interface or null if not yet connected
+     */
+    virtual const char *get_ip_address();
+
+    /** Get the internally stored MAC address
+     *  @return             MAC address of the interface
+     */
+    virtual const char *get_mac_address();
+
+protected:
+    /** Open a socket
+     *  @param handle       Handle in which to store new socket
+     *  @param proto        Type of socket to open, NSAPI_TCP or NSAPI_UDP
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_open(void **handle, nsapi_protocol_t proto);
+
+    /** Close the socket
+     *  @param handle       Socket handle
+     *  @return             0 on success, negative on failure
+     *  @note On failure, any memory associated with the socket must still 
+     *        be cleaned up
+     */
+    virtual int socket_close(void *handle);
+
+    /** Bind a server socket to a specific port
+     *  @param handle       Socket handle
+     *  @param address      Local address to listen for incoming connections on 
+     *  @return             0 on success, negative on failure.
+     */
+    virtual int socket_bind(void *handle, const SocketAddress &address);
+
+    /** Start listening for incoming connections
+     *  @param handle       Socket handle
+     *  @param backlog      Number of pending connections that can be queued up at any
+     *                      one time [Default: 1]
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_listen(void *handle, int backlog);
+
+    /** Connects this TCP socket to the server
+     *  @param handle       Socket handle
+     *  @param address      SocketAddress to connect to
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_connect(void *handle, const SocketAddress &address);
+
+    /** Accept a new connection.
+     *  @param handle       Handle in which to store new socket
+     *  @param server       Socket handle to server to accept from
+     *  @return             0 on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_accept(void **handle, void *server);
+
+    /** Send data to the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer to send to the host
+     *  @param size         The length of the buffer to send
+     *  @return             Number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_send(void *handle, const void *data, unsigned size);
+
+    /** Receive data from the remote host
+     *  @param handle       Socket handle
+     *  @param data         The buffer in which to store the data received from the host
+     *  @param size         The maximum length of the buffer
+     *  @return             Number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recv(void *handle, void *data, unsigned size);
+
+    /** Send a packet to a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      The remote SocketAddress
+     *  @param data         The packet to be sent
+     *  @param size         The length of the packet to be sent
+     *  @return             The number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
+
+    /** Receive a packet from a remote endpoint
+     *  @param handle       Socket handle
+     *  @param address      Destination for the remote SocketAddress or null
+     *  @param buffer       The buffer for storing the incoming packet data
+     *                      If a packet is too long to fit in the supplied buffer,
+     *                      excess bytes are discarded
+     *  @param size         The length of the buffer
+     *  @return             The number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
+
+    /** Register a callback on state change of the socket
+     *  @param handle       Socket handle
+     *  @param callback     Function to call on state change
+     *  @param data         Argument to pass to callback
+     *  @note Callback may be called in an interrupt context.
+     */
+    virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
+
+    /** Provide access to the NetworkStack object
+     *
+     *  @return The underlying NetworkStack object
+     */
+    virtual NetworkStack *get_stack()
+    {
+        return this;
+    }
+    
+private:
+    ESP8266 _esp;
+    bool _ids[ESP8266_SOCKET_COUNT];
+
+    void event();
+    struct {
+        void (*callback)(void *);
+        void *data;
+    } _cbs[ESP8266_SOCKET_COUNT];
+};
+
+
+#endif