Image library for all the graph. Just test
Image3.cpp@5:2dfd00ecc02e, 2019-05-06 (annotated)
- Committer:
- MYY
- Date:
- Mon May 06 13:17:38 2019 +0000
- Revision:
- 5:2dfd00ecc02e
- Parent:
- 4:c594b8fa4925
Add a new function called hanging to make the whole coding more efficient.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MYY | 4:c594b8fa4925 | 1 | #include "Image.h" |
MYY | 4:c594b8fa4925 | 2 | |
MYY | 4:c594b8fa4925 | 3 | |
MYY | 4:c594b8fa4925 | 4 | void Image::draw_3(N5110 &lcd) |
MYY | 4:c594b8fa4925 | 5 | { |
MYY | 4:c594b8fa4925 | 6 | int i; |
MYY | 4:c594b8fa4925 | 7 | //big gold |
MYY | 4:c594b8fa4925 | 8 | for(i=0; i<5; i=i+1) { |
MYY | 4:c594b8fa4925 | 9 | lcd.drawSprite(level_3_x[i],level_3_y[i], 5, 8, (int*)BigGold); |
MYY | 4:c594b8fa4925 | 10 | }; |
MYY | 4:c594b8fa4925 | 11 | // small gold |
MYY | 4:c594b8fa4925 | 12 | for(i=5; i<8; i=i+1) { |
MYY | 4:c594b8fa4925 | 13 | lcd.drawSprite(level_3_x[i], level_3_y[i], 4, 3, (int*)SmallGold); |
MYY | 4:c594b8fa4925 | 14 | }; |
MYY | 4:c594b8fa4925 | 15 | //Big rock |
MYY | 4:c594b8fa4925 | 16 | for(i=8; i<12; i=i+1) { |
MYY | 4:c594b8fa4925 | 17 | lcd.drawSprite(level_3_x[i], level_3_y[i], 8, 10, (int*)BigRock); |
MYY | 4:c594b8fa4925 | 18 | } |
MYY | 4:c594b8fa4925 | 19 | } |