Image library for all the graph. Just test
hanging3.cpp@5:2dfd00ecc02e, 2019-05-06 (annotated)
- Committer:
- MYY
- Date:
- Mon May 06 13:17:38 2019 +0000
- Revision:
- 5:2dfd00ecc02e
Add a new function called hanging to make the whole coding more efficient.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
MYY | 5:2dfd00ecc02e | 1 | #include"Image.h" |
MYY | 5:2dfd00ecc02e | 2 | |
MYY | 5:2dfd00ecc02e | 3 | void Image::hanging_3(int x, int y, const int *graph, N5110 &lcd, Image &Image, float time, int new_score, Rotate &Rotate, float angle, float speed, int sizex, int sizey) |
MYY | 5:2dfd00ecc02e | 4 | { |
MYY | 5:2dfd00ecc02e | 5 | x = x+ speed*cos(angle); |
MYY | 5:2dfd00ecc02e | 6 | y = y + speed*sin(angle); |
MYY | 5:2dfd00ecc02e | 7 | //Score = Score + new_score; |
MYY | 5:2dfd00ecc02e | 8 | lcd.clear(); |
MYY | 5:2dfd00ecc02e | 9 | lcd.drawSprite(x, y, sizex,sizey, (int*) graph); |
MYY | 5:2dfd00ecc02e | 10 | lcd.drawLine(42,0, x, y,1); |
MYY | 5:2dfd00ecc02e | 11 | Image.draw_3(lcd); |
MYY | 5:2dfd00ecc02e | 12 | char buffer[14]; |
MYY | 5:2dfd00ecc02e | 13 | char buffer2[14]; |
MYY | 5:2dfd00ecc02e | 14 | sprintf(buffer,"%i",Score); |
MYY | 5:2dfd00ecc02e | 15 | sprintf(buffer2,"%i",Timer_1); |
MYY | 5:2dfd00ecc02e | 16 | lcd.printString(buffer,0,0); |
MYY | 5:2dfd00ecc02e | 17 | lcd.printString(buffer2,70,0); |
MYY | 5:2dfd00ecc02e | 18 | lcd.refresh(); |
MYY | 5:2dfd00ecc02e | 19 | wait(time); |
MYY | 5:2dfd00ecc02e | 20 | Rotate.hookpoint[0]=x; |
MYY | 5:2dfd00ecc02e | 21 | Rotate.hookpoint[1]=y; |
MYY | 5:2dfd00ecc02e | 22 | } |